Campaign History:
ß …the war with Soublighter:
- *Critical Turning Point* Alric
executes a sneak attack on Muirthemne
with Dwarf and Trow allies, successfully breaches the walls and recaptures
the ancient city.
- Alric
crowns himself emperor of the Cath Bruig empire after retrieving the Ibis
Crown
from the Mausoleum of Clovis
within the walls of Muirthemne, which he soon renames to its original
title, Llancarfan. The Heron Guard is reborn.
- Muirthemne
(Llancarfan) is besieged by Myrkridia
and successfully defended by the new scores of Heron Guard.
- The
Deceiver
obtains the Tain
at Forest Heart,
enters the relic and slays The Summoner,
permanently ending the threat of newly conjured Myrkridia. The Deceiver
and his element are captured by Soulblighter
after leaving the Tain.
- The
Deceiver is freed by the shade Phelot,
steals one of Soulblighter’s crows thus crippling his ability of airborne
travel before escaping his camp.
- The
Deceiver destroys Shiver
and her army south of Silvermines.
In the dream battle he is assumed dead.
- Alric
pins an outflanked Soulblighter against the Cloudspine and attacks his army,
wielding Balmung
with reinforcements from the West. Soulblighter is routed then eventually defeated;
he escapes into Mount
Tharsis.
- Soulblighter
attempts to destroy the world by collapsing Mount Tharsis
but is slain by Alric and a band of warriors from the legion. Alric barely
escapes as the volcano erupts and he returns to Llancarfan.
…end of the war with Soulblighter.
Present times…
- May 1st, 2541
A.E. - The Deceiver (who is now calling himself Mydred again) and the
Warlocks of the Scholomance
return to Llancarfan and pledge their allegiance to Alric.
- May 9th, 2541
A.E. - Alric declares Myrdred his consul and Fadhbhaim and Seven Jaguar White Flower his high
advisors.
- May
11th, 2541 A.E. - Alric takes command of the (Cath Bruig)
throne and issues several mandates: the ancient city of Llancarfan will be
rebuilt and once again be the capital of the empire, The Games will be
held to induct new Heron Guard to imperial service, old alliances with the
Trow,
Dwarves,
fir’Bolg, barbarians
of Gower
and the Twelve Duns,
will be reforged, the avatara school will be refunded with Myrdred as the
academy’s master, and what remains of the West will be officially
reabsorbed into the empire.
- Alric
consolidates his army and lands; the entire standing army of the empire is
less then five hundred men, completely devastated from the war with
Soulblighter.
- Rumors
abound that the remnant undead forces of Soulblighter’s army are running
rampant through the countryside and many small armies are being formed by
renegade shade sorcerers which now operate free willed. Fir’Bolg rangers
from the Ermine report that most of the West is being slowly destroyed
with no standing army to repel attackers and that many lords have broken
off from the protection of the empire, declaring themselves independent. Alric
meets with Mydred and emerges with a plan to reinstate the empire’s
borders.
- May 12th, 2541
A.E. - Alric
secretly calls for a single herald and his personal bodyguard to be
summoned to Llancarfan from adjacent territories for a meeting. Those
summoned include the Trow, Dwarves, fir’Bolg, barbarians
of Gower and the Twelve Duns. Runners are sent to ensure a speedy arrival.
- May 14th, 2541
A.E. - Within two days the company of heralds
arrives, oblivious to Alric’s intent. Within several days, they are
summoned to the recently rebuilt Heron Citadel for a secret meeting which
will decide the empire’s allies and enemies and what will be done about
the undead menace.
- Rhi’Anon,
Myrgard,
the Twelve Duns, Gower and the fir’Bolg of the Ermine pledge allegiance to
the Cath Bruig Empire as allies. Athalaric, ki’Angsi
and Prince Acerus Malum Magnus are hesitant to join the alliance as full
allies but are convinced by Erskine of Gower and Seven Jaguar White Flower to commit their nations to the
cause.
- Llancarfan
is subject to a sneak attack by the same shade who freed Mydred from
Soulblighter’s camp several months before, Phelot. The attack comes just
as the new alliances are forged. Phelot arrives with an army of thrall,
mauls,
ghols, war elephants and bewitched men from Gower. From the Mausoleum of
Clovis an endless army of undead comes, mostly men who had once been
buried there honorably, including Heron Guard, barbarian chiefs and king
Leitrim
himself! Llancarfan is leveled and the tiny garrison of less then five
hundred men, mostly comprised of old veterans from the legion and
volunteers from the West is basically eradicated. The defense of the city
fell on the shoulders of the free men who had come to claim the title of
Heron Guard through The Games, the council with their bodyguards and the
Heron Guard itself. In a climatic dream battle, Alric destroys Phelot and
routes his remaining forces with the help of Fadhbhaim and Seven Jaguar White Flower.
- King
Athalaric is slain in battle by King Leitrim, his remaining huskarls
pledge their allegiance to the Erskine clan.
- Twelve
Motion Jeweled Skull,
veteran of the Great War and the war with Soublighter is mortally wounded
during the siege and passes temporary leadership of the Heron Guard to Seven Jaguar White Flower.
- May 15th, 2541
A.E. - Alric calls for a band of volunteers to enter the Mausoleum with
him and purge whatever evil is causing the dead to become animated again. Members
of the Heron Guard who were lucky enough not to be wounded during the
siege volunteer, as well as Dvalin Albrecht,
Thorgeisl Erskine, ki’Angsi, Seven
Jaguar White Flower, Fadhbhaim and their men.
- Several
of King Athalaric’s men leave for the Twelve Duns to request
reinforcements and to return their king’s body to its proper resting
place.
- Prince
Prince Acerus Malum Magnus leaves for Rhi’Anon to request reinforcements.
- Ki’Angsi
sends one of his ranger brothers to request reinforcements from the
Ermine.
- Ghol
necromancers raise the dead and defile the various shrines of the
Mausoleum of Clovis. The resting place is purged besides one foe, Clovis himself, who
has been reanimated by some dark ritual. In a epic final battle Clovis is destroyed
but destroys most of the mausoleum with him, collapsing the ceiling on the
band of warriors including Alric and Dvalin Albrecht, Thorgeisl Erskine,
ki’Angsi, Seven Jaguar White
Flower, Fadhbhaim.
- ( June 16th, 2541
A.E. - ) Time passes in Llancarfan;
it is assumed Alric and the council are dead, the Western world plunges
into chaotic strife and civil war. Increasingly large undead armies move
from village to village, destroying all human life. An independent kingdom
in the West forms which includes the Province
with intent of surviving the undead onslaught. Llancarfan is deserted,
only a few Heron Guard and the Warlocks of the Scholomance stay behind to
curate it- the Guard contemplates becoming journeymen again. Twelve Motion
Jeweled Skull (Who has recovered from his wounds) and Myrdred share joint
control over the crumbling empire in Alric’s stead. The Trow mass an army
to the north.
- May 16th, 2541
A.E. - Alric escapes from the
Death Plane with most of the men who had accompanied him into the
Mausoleum of Clovis, winding up in the fabled East. While trying to
return to the west, Alric’s small force is surrounded by the local
provincial army and obliterated- Alric is seriously wounded and captured
by the magistrate.
- May 31st, 2541
A.E. - Ki’Angsi escapes the
Death Plane by himself a couple of weeks later and locates Danpeng
village. He rallies a dozen or so villagers and several fighting monks to
form a ragtag militia in hopes of rescuing Alric after learning of his
fate from the local abbot, Shi Yan Bin.
- June 13th, 2541
A.E. - The party of Dvalin
Albrecht, Seven Jaguar White
Flower and Fadhbhaim also manage to escape the Death Plane, several weeks
later. Thorgeisl Erskine and most of his men were nowhere to be
found and are assumed to be lost in the twisting energies of the Plane.
- Dvalin
Albrecht, Seven Jaguar White
Flower and Fadhbhaim are immediately captured as they enter the East.
Ki’Angsi and the villagers rescue the prisoners in a daring raid, bringing
them back to Danpeng village after narrowly escaping the enemy.
- June 14th, 2541
A.E. - After speaking with the
abbot it is concluded that a rescue attempt should at least be attempted
on Alric before fleeing west but Shi Yan Bin warns the provincial
magistrate operates from a massive fortress, an army of loyal samurai
always protecting his position, ready to die by his mere utterance of a
command. The abbot only knew of one man who could offer the proper advice
or aid for such a daring rescue attempt, a man who had passed through the
village years before and taught him the common tongue, a powerful sorcerer
(and fallen lord) who had called himself “The Faceless Man.” The last the
abbot last saw the man heading into the infamous Danwai mountain pass
alone, a canyon comprised of twisted black rock face leading up to the
mountain itself- rumored to be inhabited by monsters by the locals. The
band of westerners agreed and headed off into the mountains, the abbot
would come along to act as an advisor and guide.
- To the horror of everyone involved,
the band ran across a cave with a Myrkridian standard outside. As this
region of the pass had been rumored to contain mandrake root, a necessity
for the healing powers of the Heron Guard Seven Jaguar White Flower – the
band decided to check the cave anyway. The standard was not from an
earlier age and apparently was recently erected for they found living Myrkridia
inside and many of the expedition fell to their vicious claws. Clearing
the cave of the devils, not only was an abundance of mandrake root
located but also a fabled Myrkridian Pack Mage, a being of myth that was
not thought to actually exist. After a fierce battle, the pack mage was
defeated and several relics of old times were found in its treasure cache
including a tome which theoretically could bring back the Myrkridia to
the world of Myth.
- After journeying through a salt
marsh filled with giant sea monsters the band were attacked by the
ancient god Mara, obviously placed within the pass to guard entrance to
the mountain. As the colossal sea serpent, as large as the looming
mountain itself attacked, Fadbhaim summoned forth a Dream of Subjugation
and pacified the deity to let them pass.
- Washing up on shore after the battle
only several warriors from the original party remained: Dvalin
Albrecht, Seven Jaguar White
Flower, Fadhbhaim, the abbot Shi Yan Bin, ki’Angsi, and a Heron Guard by
the name of Red Paw Thirteen Moon. Before them lay a massive entrance in
the rock face of the looming mountain, leading into darkness.
- The
group entered the Danwai
Mountain which
turned out to be a sprawling dungeon complex, filled with undead dogs and
iron constructs to guard it. They also uncover barred doors, protective
charms, sandstone blocks, and sigils to ward whatever was further within
the dungeon crypt. They eventually came across a warded, magically sealed
sarcophagus which upon opening revealed the Faceless Man, fallen lord and
sorcerer king. Alive and well the sage avatara explained that he had once
controlled a vast empire there in the East and taken on Connacht
and his lieutenants as students to learn the ways of dark magic and
dreams. In return for his teaching of forbidden rituals and powerful
conjuration, the Faceless Man would be given some land in the west to
expand his shrinking empire in the East once they had invaded it together.
Greed filling their hearts, the fallen lords decided they would rather
take their master out of the picture and enjoy the spoils of war for
themselves. Ambushing him, they found him indestructible and thus barred
him within a prison, left to rot for all of eternity.
- For
freeing him from his bondage the fallen lord gave each adventurer a
powerful relic of old, including a odd “cryptex”
device, a stone vessel designed to guard a document within, only
accessible by means of deriving the correct sequence or code on the
conical disks which comprise the apparatus. He also vowed to aid them in
rescuing Alric (he had intended to obliterate the magistrate for allowing
him to be imprisoned here for so long anyway) to settle his debt.
- June 15th, 2541
A.E. - Attacking the magistrate’s personal fortress after calling forth
the spirits of the oppressed villagers who had died at the imperial army’s
blades – the Faceless Man helped obliterate the four thousand man
provincial army and get to Alric. Alric, who was badly beaten but alive
within the top of the fortress (the magistrate’s personal throne room) had
much to explain before the flight west.
- As
soon as the Faceless Man had come, he had disappeared in a flash of magic
leaving the party in the Magistrate’s throne room. Soon the army of the
Divine Emperor marched toward their position and Alric suggested a flight
west to Myrgard after awkwardly claiming the cryptex for himself. They
went cross country with haste and stealth across winding foothills, swamp
and badlands to the eastern outskirts of the Dwarvish Empire, the Myrgard
mountain range.
- Dvalin
Albrecht made note that an ancient, hidden entrance lie along the eastern
fringe of the mountain pass and scaling the treacherous expanse would not
be necessary. He also detailed that the tunnel entrance led all the way
into the massive underground city itself and that their wellbeing would be
assured once they had entered friendly hands. After blowing the horn of
Myrgard, Dvalin and his company were escorted through Snormeir Gate by a
troop of elite dwarf honor guards, through the massive underground
metropolis to the throne room of Faragir Albrecht, king of Myrgard and of
the Dwarf Empire.
- After
greeting his son, Faragir prepared a hardy feast and updated his visitors
of the happenings to the North and abroad since they had disappeared while
they eat. To the north increasingly cunning undead armies had been harassing
border forts and garrisons; surprisingly heron guard patrols from
Llancarfan also skirmished with dwarf border troops. Without explaining
himself, Alric left the table and retired to the royal suite he had been
given by the king, leaving a note for Seven Jaguar White Flower to meet
him after dinner in his chambers. Quickly finishing his dinner, Seven
Jaguar moved quickly to Alric’s room.
- Before
leaving the king’s banquet hall and throne room, the visitors presented
exotic and unique items from the East to the king himself who accepted the
various weapons, silks and armor pieces with a warm embrace. Donning the
bracers of a samurai, a ninjato at his side and shortened naginata on his
back, the king to this day still utilizes the unusual goods.
- While the
rest of the party went through the lavish halls of Myrgard in search of
dwarvish smiths and goods, even dwarf mead (in Thorgeisl's case), Dvalin
Albrecht revealed a precious treasure to the king of Myrgard. Dvalin
presented The Maul of the Dwarven Kings
to his father, a legendary and mythic ancient weapon said to have been
captured by the ghols during the fall of Myrgard during the Great War had
somehow been lost in the East and was promptly recovered by the stalwart
prince. With the return of such a mythic weapon and symbol, tales had
begun to spring up around the humble prince as more and more dwarf
commoners would come to sing his praises in a drunken stupor deep into the
night at their favorite taverns. The legend of Dvalin Albrecht was born.
- Thorgeisl
Erskine of Yursgrad hired a runner to deliver a message to Gower that he
was still alive; the runner left immediately and has not been seen since.
- Meeting
in Alric’s quarters Seven Jaguar White Flower was detailed of a secret
mission. The scroll from the cryptex read that the 49 markers of Wyrd
had all been collected by a single entity within the center of Forest
Heart and that the One Dream would soon be a possibility, that the world
was in grave danger and the stones had to be recovered before an ancient
enemy was fully reborn. Alric commanded Seven Jaguar to take several of
his most trusted companions and penetrate the depths of the forest and
retrieve the markers from evil hands. While within Alric’s chamber, Seven
Jaguar noted that the cryptex has been unlocked with the six character
combination: BAHLAL.
There was to be one condition during the mission: Fadhbhaim, high advisor
to Alric and powerful avatara was not to accompany him into the forest at
all costs, under pain of death. Confused but loyal, Seven Jaguar vowed to
complete the task and after informing Red Paw Thirteen Moon of the task,
retired to his bed. Red Paw would be Seven Jaguar’s personal confidant and
second in command during the operation.
- Ki’Angsi
met with Fadhbhaim before he retired for the night and voiced his concern
for Alric’s odd behavior ever since he was recovered from the East. Both
agreed that if any sort of conspiracy was running its course, they would
inform each other.
- June 16th, 2541
A.E. – Awaking first, Fadhbhaim returned to King Albrecht’s throne to wish
him a final goodbye and await his other compatriots for a journey by foot
back to Llancarfan. Oddly, they did not arrive.
- The
others awaking shortly after were quietly rushed inside Seven Jaguar’s
room and informed of the quest to retrieve the 49 markers. After some
arguing Dvalin Albrecht, ki’Angsi and Thorgeisl Erskine reluctantly agreed
to accompany the two heron guards to Forest Heart. Dvalin only agreed to
come after convincing Seven Jaguar that it would be safer to journey to
the deep forest with four warriors from his personal bodyguard.
- Confronting
the group as they were about to slip out of the city, Fadhbhaim demanded
to know what was going on but was denied any information other then Seven
Jaguar had been sent on a mission by Alric himself and he was ordered to
report to Llancarfan. Nearly erupting into a physical conflict, Fadhbhaim
was restrained by several dwarfish royal guards until the group had left. Ki’Angsi
lagged behind and informed the avatara of the suspicious mission and that
he would intentionally leave a trail easily followed.
- Tracking
the group invisibly, Fadhbhaim was forced to take a risk when a horde of
ghols came out of nowhere and attacked the band on the foot hills west of
Myrgard along an ancient dried up river bed. After a dramatic battle in
which the four bodyguards of Dvalin sacrificed themselves to ensure the
retreat of the rest of the band, the two heron guards and ki’Angsi stood
with their backs to a forty foot drop-off which led into the ravine basin
attempting to defend the mutilated corpse of Thorgeisl Erskine, a warrior
who barely survived the encounter. Suddenly the royal entourage of King
Albrecht arrived riding on armor covered war rams and relieved their
position, slaying all the ghols. Doubts began to rise about the sincerity
of the mission as Red Paw and ki’Angsi patched up Thorgeisl, who had come
within an inch of his life. Fadhbhaim immediately set off for the forest
while the others were regrouping.
- Marching
hours overland west toward Forest Heart the party of Seven Jaguar finally
reached the eastern tip of the forest. Entering, the forest seemed barren
and dead, no animals were to be found and neither were the legendary
Forest Giants
rumored to inhabit the magical wood.
- Heading
deeper into the woods with Fadhbhaim in pursuit out of sight, shadows
began to seep out from around the corners of the massive trees which
rooted deep into the forest floor. Soon these shadows gave way to the
hideous image of The Watcher,
who taunted the band as they went deeper and deeper into the depths of
Forest Heart. Fadhbhaim made himself visible and taunted the Fallen Lord,
who only said “Fadhbhaim the Decayed” and laughed hideously, disappearing
from sight. Soon the newly reunited party ran across a solid wall of trees
in single file with a single space in the center leading to a moonlight
clearing. Laying in the middle of the clearing was a dead heron crane,
sprawled outward, fiendishly mocking the Cath Bruig servants. As they entered
the clearing to inspect the bird The Watcher once more made himself
visible then disappeared as two war patrols of Heron Guards entered the
clearing with two Trow warriors and a handful of avatara at their backs.
The captain of the patrol, a Guard (who also claimed that he was put in
temporary control of the Heron Guard due to the mysterious and sudden
death of Twelve Motion Jeweled Skull) unbeknownst to both Seven Jaguar
White Flower and Red Paw Thirteen Moon demanded their immediate surrender
for they were thereby under arrest by official mandate of Emperor Alric
himself. Red Paw immediately surrendered and was bound, while the others
attempted to resist arrest and were clubbed unconscious and hauled off.
Fadhbhaim, disappearing once more into invisibility unleashed a powerful
lightning spell which obliterated one of the avatara who had come to
capture him but was soon overcome by a barrage of dreams by the other ones
still standing and compromised.
- For
weeks the gagged, restrained and beaten party slipped in and out of
consciousness. Glimpses of what would happen filled their eyes: a
dangerous trek across the badlands to Llancarfan fighting undead along the
way escorted by their captors, a mock trial had at Llancarfan in which
Alric commended them to banishment, a rocky ride through a frozen ocean on
a Longboat bought by their captors from the seafaring people of the Twelve
Duns. When they eventually came to it was to the sounds of battle as their
captors fended off a tribe of madmen and cannibals as the vessel pulled to
a frozen shore, icebergs and giant sea creatures off the boat’s bow. Defeating
the aboriginal inhabitants of the frozen tundra isle, the party (which was
now only clothed in rags and barely conscious) were thrown off the side of
the boat and onto the hard, snow covered rock.
- July 20th, 2541
A.E. – The party, which now consists of Thorgeisl Erskine, Dvalin
Albrecht, Fadhbhaim, Seven Jaguar White Flower, Red Paw Thirteen Moon and
ki’Angsi becomes acquainted to their new home they have been banished to.
Salvaging what they could off the bodies of the savages who had attacked
the longboat they headed inland and ran across the deserted village which
had emptied for the assault. Completely deserted the village was rich with
natural resources but it was clear that the people living on the frozen
island were uncivilized at best and of course lacked a seafaring vessel capable
of bringing them back to the mainland.
- Inspecting
the clan chieftain’s hut they found the armor, swords and helmet of Twelve
Motion Jeweled Skull,
obviously he met a fate similar to that of which now befell them.
Exhausted and badly starved, they eat a large meal (from the village’s
supply of deep sea fish) and then passed out for the night.
- July 21st, 2541
A.E. – Convinced they would find the method in which the wildmen hooked
deep sea fish the band inspected the surrounding area of the village. On
the eastern shore they found a basic square raft tied to a log with a few
hundred feet of fish intestine twine. The raft, only able to support a few
men was brought back onto shore and back to the village by Fadhbhaim who
soon planned to extend their supply of fish food. While looking for signs
of civilization the group spotted several dangerous threats while on the
shore, a giant 40 foot wide jelly fish which peacefully glided past the
shore with tentacles hundreds of feet long and a beluga whale which
playfully blasted artic water all over the elder Fadhbhaim. They now knew
that if they intended to make it back to the mainland it would take time
and dedication as well as bravery.
- July 22nd, 2541
A.E. – Scavenging some more supplies, the party once again eat a large
meal and slept throughout the day, too exhausted to try anything yet. As
they awoke ki’Angsi reported he had found something they should see.
- Ki’Angsi
led the party to a worship circle within a frozen glade. Within the center
of the circle was Crom Crauch, the fabled massive ghol idol and runestone
which Fadhbhaim would later research to have washed up from the western
sunken empire of Yer-Ks.
The massive obelisk also held the power of the tidal wave dream, which
Fadhbhaim would research over the months spent on the island and
eventually adapt so that he could use it. Ambushed by local totemic polar
bear shamans and an actual polar bear, the party subdued and enslaved the
weak minded wildmen after a display of magic by Fadhbhaim, they believing
him to be their sun god.
- Red
Paw Thirteen Moon was mortally wounded during the ambush after being
mauled by a polar bear and was placed in the village chieftain hall.
- Over
the next few days Fadhbhaim would begin to research the runestone while
the others scavenged supplies: ki’Angsi searching the local woods for any
herbs which would relieve the infection Red Paw Thirteen Moon had received
from the attack, the locals (perhaps half a dozen in number) instructed to
chop down wood for later construction of a ship to escape the island while
Thorgeisl managed the work around town and Dvalin searched for rare deep
sea rocks.
- While
researching the obelisk Fadhbhaim was intercepted by the shaman and
spiritual leader of the people he had enslaved who had returned from a
sojourn deep into the tundra in search of healing ointments and tree roots.
Sharing a common tongue with him, the language of the old barbarian
peoples, Fadhbhaim was able to communicate and also demanded his
allegiance. The shaman described ancient evil forces on the island
(remains of an old advanced culture of Nordic raiders) and also the oral
history of the frozen land while becoming Fadhbhaim’s personal advisor and
translator for the cryptic runes of Crom Crauch.
- July
27th, 2541 A.E. – While researching the runestone late at night
while the rest of the village was asleep, Fadhbhaim heard a blood curdling
scream followed by a shuffling and dog-like growls coming from the forest.
He saw a shadowed figure pulling one of the locals deep into the woods,
but it was too late to chase after him. The shaman explained that it was
an ancient evil race of gods that demanded a sacrifice every couple of
years, a force not to be disputed or challenged. The party decided they
would investigate the ancient castle they come from in hopes of finding
some means of getting off the island.
- July
28th, 2541 A.E. – It is assumed that yet another villager is
pulled off into the tundra by a mysterious evil force during the night as
he is missing from his hut come morning. The party concludes that they
must take action soon.
- July 29th, 2541
A.E. – During the night an army of undead zombie, skeleton and ghoul
Nordic warriors in ancient bronze armors wielding rusted blades come to
take a sacrifice for their stronghold deep into the tundra of the island.
As the sacrifice is pulled away Fadhbhaim intervenes. Unfortunately he is
no match for one of the shade chieftains and is struck by a blade of
shadow. He instantly goes gaunt and appears to be dead, his mouth cocked
open, his eyes glazed over and his skin turning a deep purple. Still, he
has a faint pulse. As the undead army takes their catch back toward their
lair, Fadhbhaim is brought back to the camp and inspected. As ki’Angsi
searches the grounds with the shaman for a cure, Dvalin attempts to heal
the avatara with spells granted to him by Wyrd.
- Successfully
removing the curse from Fadhbhaim it becomes apparent that an ancient evil
spirit, a Mahir
had possessed his body. Battling the Mahir in the village a fire destroys
a good deal of provisions collected over the weeks but the spirit is
finally obliterated. With only a single cultist remaining and much of the
village in ruin, the party hastily sets off to attack the castle.
- Running
across a family of locals during their trek off into the tundra, the man
of the family readily offers to guide the band to the castle his father
had spoke of in legend deep into the tundra after a display of power by
Fadhbhaim. The rest of the family returning to the village, the band
continued deeper into the tundra with the Wildman in the lead.
- Eventually
running across a isle of solid granite with an ancient Nordic castle
crumbling atop it surrounded by the churning waters of the arctic sea, the
party ventured forth into the ruin.
- Confronting
the undead army it seemed inanimate, suspended in darkness waiting for the
night to come. Obviously the shadow chieftains had control over the horde
and were unable to materialize until night or complete darkness. Silently
tip toeing past the undead the band found ancient Nordic treasures within
the castle and resupplied itself with a Viking arsenal. As night grew
closer odd behavior began to resonate within the deep keep: scratching on
the walls, whispers and growling noises. Eventually it became dark enough
for the chieftains to form and they commanded their undead clans to attack
the cornered adventurers. After a bloody battle, Thorgeisl managed to
dispel the undead in a climatic blowing of the ancestral Carnyx battle
horn. After leaving the now desolate castle, they found schematics for a
longboat as well as a larger Nordic battle vessel that had been badly
corroded away by the howling arctic winds.
- Returning
to the village, the band now worked for weeks to create the longboat, its
construction efforts handled by Thorgeisl and Dvalin while Fadhbhaim
concluded his research of the runestone.
- August 28th, 2541
A.E. – Successfully creating the makeshift longboat the band prepared to
set sail for the west coast of Myth, vengeance in their hearts. They would
land at Tandem,
but first they had unfinished business to attend to.
- Heading
back to the castle to haul back ceremonial chests filled with treasure
they had spotted on their first trip they ran across a burial ground of cairns. Obviously a
very old burial site used to honor long forgotten barbarian chiefs and
kings the party cunningly disturbed one of the resting burrows of an
ancient Nordic lord. King Wrothgar, now a barrow Wight, thanked the
adventurers for freeing his damned kinsmen and in return granted each one
of them a powerful treasure to behold before he returned to his eternal
slumber.
- Loading
up the ship for the return journey home with extra supplies of chest loads
of treasure looted from the castle in burial chambers and vaults the band
set sail for the western coast of Myth,
the cornerstone city of the free cities of the north, Tandem.
- September 6th, 2541
A.E. – For a couple of weeks the ship sailed through dangerous arctic
waters, past giant icebergs and sea monsters west. During the middle of
the night a great storm swept them off course and into the sunken kingdom of Yer-Ks where they ran aground atop
a giant temple complex, the baseline of their longboat cracked, needing
repairs.
- September 7th, 2541
A.E. – Escaping the sunken city after a day of repairs and exploring the
city’s grand library, the band made sail once more for the city of Tandem.
- Landing
along the Meander River south of Tandem, the band soon made their way to
the city after some suspicion by the town guard who reluctantly allowed entrance
to the capital after Fadhbhaim surrendered a golden cross recovered from
the frozen isles to the north.
- Arriving
within the bustling city, exhausted from their journey, the band retired
to the Imperial Inn for the night. The band entered the oddly silent
tavern and learned from Surt with One Eye and Bramtyr atop the Piled Dead,
warriors from Gower, that Alric had demanded the allegiance of the rugged
region by force and that many of Gower’s peoples fought to the death
rather then submit as slaves. He had chased Surt, Bramtyr and other rebels
across the deserts west – many of their number being slain in the panicked
retreat. Furthermore Fadhbhaim and the others who had come from the frozen
isle soon learned that the southern cities of Scales and Covenant had
fallen to the shade Nym and his undead army, the free cities unable to
repel such a force. Rumors also have suggested that the Dwarvish
stronghold of Myrgard had fallen to the Cath Bruig forces in the east and
that Stoneheim lie surrounded and sieged, the dwarves escaping deep into
the mountainface.
- September
8th, 2541 A.E. – Outraged by the news of Alric’s tyranny and
still jaded due to their illegitimate banishment the outcasts from the
north planned to take Tandem by any means possible as a base for a future
campaign with the Cath Bruig emperor using their recently acquired
northern fortune.
- Enlisting
the help of some local mercenaries from the Black Raven Tavern the group
hatched a plan to get the treasure within the city. They would slip
outside the city walls after dark, when the town was on lockdown and the
gates were sealed shut and load the bullion heavy sarcophaguses onto a
curragh, sending it down stream and out onto the open sea. The ship would
land several miles north along the bluff face in a slim cavern entrance
leading into the city sewer system, where the goods would be unloaded.
Unfortunately the plan went sour and several guards were slain, putting
the city on high alert. Fadhbhaim, Thorgeisl and Dvalin barely escaped
with their lives and were forced to take refuge in Seanchaidh’s guild
within the city walls after gaining access to the lavish building via the
sewers.
- Before
they could get access to the sewers or head back toward the mainland they
would have to hide out in the mudflats west of Willow where they ran into the most
unlikely allies: pirates. Detailing their plan to take over the city to a
plump, jovial man who called himself “Captain Bloodstump” (Because he
supposedly cut off the arm of every man who ever resisted his marauding
gang of desperados) Fadhbhaim gained the allegiance of the pirate for a
price and perhaps up to four other captains, who Bloodstump could only
vouch for but ensured their cooperation. Bloodstump would send his first
mate to meet up with Fadhbhaim in the Black Raven Tavern to finalize the
treasonous plans in a week’s time. Staying with the pirates until things
cooled down on the mainland, Dvalin, Thorgeisl, Fadhbhaim and the hired
mercenaries resumed their plan.
- September 11th, 2541
A.E. – Seanchaidh, a Warlock hero,
who helped The Deceiver defeat
Shiver during the great war and his guild members of Scholomance warlocks
were nowhere to be found, the entire building was being administered by an
elderly diabolist by the name of Caithim the Old. Caithim explained that
his master, the first apprentice of myrdred and his most trusted follower
had raced east toward Llancarfan in hope of finding his master with the
others of the guild because he had not received correspondence in some
time.
- Moving
at night or discretely during the day the party avoided detection or
capture by the guard which now nailed wanted posters with their faces to
every nearby wall and flag post. They would recruit a army of eager
mercenaries from the Black Raven, a fleet of pirates from the south west
and win the support of the nobles within the city. Visiting the noble
Conley and Merrick families as a ambassador from Myrgard, Dvalin Albrecht
spoke with Jonus de Merrick, head of the Merrick family and royal father.
Already seeking to overthrow the king of Tandem due to discontent and
animosity toward the throne, “John” eagerly pledged he and the other royal
house’s allegiance in the form of fighting knights in return for crownship
of the throne once the battle was won.
- As the
week came to an end the plans to usurp the throne were sealed and besides
heavy rioting which would get a good deal of the hired mercenaries
arrested or executed – the plan was solidified, the city would be captured
at 12 AM midnight. Bloodstump and his fleet of five pirate galleys with
fourty men each would not only knock out the two galleons at the mouth of the
Meander by sabotaging them but also raid the southern shore of the river
and head inward, eventually reaching the city gates. Normally, the pirates
would now face an invincible wall of stone to contest against. As the
pirates were rowing up river Thorgeisl and his lieutenant Fetusmuncher, a
half-orc brute and murderer would hook up with the royal knights of the
Conley and Merrick houses for an assault on the barracks. Here the
mercenaries who were captured in the riot raids would be liberated while
the knights continued their assault on the barracks, their target the
captain of the guard. The mercenary forces would now be divided under the
order of Thorgeisl and Fetusmucher, each force securing each siege tower
of the eastern gate, Thorgeisl taking the southern tower containing the
winch to open the steel gates. Racing across town through the chaos they
would quickly seize the gates and have 150 bloodthirsty pirate
reinforcements flushed into the city immediately.
- Reinforcing
the unity of the noble houses was the sudden supposedly natural death of
Conley house detractor Aethelweard Conley, a man who had firmly supported
the throne and risked to undermine the rebellion. His son, Merrick house
supporter Alisander Conley took over the noble house and soon publicly paid
homage to the Merrick house.
- September 5th, 2541
A.E. – The plan went off without a hitch and the city was captured,
although with heavy losses. An unexpected ally arose during the battle,
the city’s people who had become fed up with the police actions of the
city garrison, raiding their houses in response of the murdered guards.
The militia did not even form to repel the invaders and many of the town’s
people actually panicked and attacked town guards during the chaos after
the explosion of the two galleons blockading the river entrance.
- *Critical Turning Point* Tandem Sacked
and White Falls Destroyed (Cath Bruig Northern Army eliminated): Down
the Meander River, a massive field army of perhaps two thousand mobilized
under the command of Sigmund Moore, Earl of White Falls. Moore ordered the fort’s canons be
loaded onto rafts alongside his army for retaking of the city. The army
would be sailed down the river and quickly retake the captured city before
it could be fortified and conscripts recruited. Such an army would have
immediately crushed any futile resistance the new despots would have
offered but it never was able to see the field. A massive tidal wave
soared down the Meander and flooded out the riverbed, taking the stone
fortress with it. The majority of the army was drowned, including Moore,
those who survived fled for Llancarfan or Madrigal. Fadhbhaim had released
Crom Crauch.
- September
6th, 2541 A.E. – Jonus de Merrick (John Merrick) ascends the
Tandem throne from the boy king, 14 year old Tyrgeis Aethelwulf III – puppet
king of the Conley family and declares Fadhbhaim, Thorgeisl Erskine and
Dvalin Albrecht his high advisors, Thorgeisl and his son Gregori Merrick his
generals.
- September 7th, 2541
A.E. – Merrick assigns a board of
commissioners: ministry of war, ministry of economics and ministry of the
faith and assigns Thorgeisl Erskine, Fadhbhaim and Dvalin Albrecht
respectively. While Thorgeisl is restoring the barracks with some hired
help and taking stock of available munitions and supplies while preparing
recruitment posters, Fadhbhaim begins to work on a massive rebuilding plan
(the “Economic Savior Plan”) to restore the city’s economic security. He
rebuilds the destroyed and burnt out shells of houses within the city,
ruined from the battle, beautifies the city with gardens, royal banners
and beautiful masonry, and clears the burnt farmlands outside the city
gates. He also jumpstarts the collapsing coal and iron quarries to the
north near the Deep Mire and hires publicly funded lumberjacks to collect
lumber for the crown. Fadhbhaim then, with Dvalin and Merrick create a
parliamentary government comprised of rich noble lords whom declare their
allegiance to the king. Each noble house contributed a single
representative, regardless of size or creed which would vote on their
behalf in relation to domestic issues. With the economic situation
stabilized and a governing body to pass domestic laws in place, Fadhbhaim
now planned to replant and man the destroyed farmlands ruined by the
rampaging pirates during the battle. The Farm Act, passed in parliament
with a 5/6th majority vote did just this- it took the
unemployed, poor and beggars from the streets who had been relocated from
their destroyed property and placed them on newly carved up farm plots. Unlike
the agrarian society before which relied primarily on rich land owners
with huge plantations the new agrarian politic was government regulated
and manned plots.
- September 13th, 2541
A.E. – Scouts report that Alric’s army marches on the Ermine and the
eastern sky becomes filled with smoke and darkness. How his army could
have responded so quickly is anyone’s question, he would have had to send
it before the overthrow of Tyrgeis III. Seven Jaguar White Flower, who
refused to aid in the rebellion took the young, naïve, arrogant King
Tyrgeis under his wing and began to teach him the way of the Heron Guard,
an ideal now collapsing as the Heron Order becomes corrupt with Alric’s
maddening warmongery. As the party prepares for the inevitable: open field
combat with Alric’s army and the Legion, the treasure retrieved from the
northland runs thin and the meager Tandem coffers are empty from the
extensive rebuilding program.
- September 15th, 2541
A.E. - Seven Jaguar White Flower, after convincing Thorgeisl’s lieutenants
to betray him, assassinates Fadhbhaim and captures Tandem barracks with a
small insurgent force of less then one hundred men. Eventually the nobles
rally and put down the rebellion but Thorgeisl and Seven Jaguar are lost
in the conflict. The deposed Tyrgeis manages to escape off into the Ermine
and meets up with fir’Bolg resistance fighters on the fringes of the
eastern forests fighting against Alric’s expeditionary forces.
- By
means of a dark ritual Fadhbhaim and Thorgeisl are reanimated magically by
a band of Scholomance warlocks returning west from the Stair of Grief led
by the powerful avatara Seanchaidh. They report that the deep forests of
the ermine have become a killing ground and Alric roves from one village
to another with his Heron Guard, massacring all in his wake. They also
report that the Deceiver has been once more imprisoned in the ice of the
Stair and that an immediate rescue party should be formed to retrieve him.
The warlocks,
many of them still wounded and wary from their flight west eagerly vow to
retrieve their master from the frozen steppes. Resting for the night at an
old druidic circle, Fadhbhaim once more is tormented by the visage of
black crows in the night sky. Dvalin Albrecht is left behind in Tandem.
- September
19th, 2541 A.E. - The band set off east toward the ermine and
find master Seanchiadh’s words to be true- the deep forest is a killing
field, mutilated fir’Bolg and bre’Unor corpses lie scattered in every
which direction. Children, women and old men all lay amongst the dead and
burning villages. Heading east through the roving tundra foothills of the
Ermine the band was attacked by several tribes of bre’Unor working
cooperatively with one another. The party was all but decimated and a final
wave of the vicious cannibals would have sealed their fate but unexpected
allies showed up to save the day. A war band of Trow, part of Alric’s
forward expeditionary force
had been stalking the warlocks since their first entry into the thick wood
and immediately came upon their position, feigning an attack. The Trow
instead decimated the final wave of bre’Unor barbarians and then held
consul with the survivors
of the attack. The Trow met with the party and rested for the night in a
nearby bre’Unor cave, emptied out from the battle. In the vile cave the
war chief of the Trow spoke of happenings in the East
while they had been away and it soon become apparent that Alric truly had
gone insane. After detailing Alric’s grisly campaigns in the near-east, the
Trow informed the band that Alric’s army lie at the mouth of the Stair, an
obstacle in their path and that it would be impossible to circumvent it.
To make matters worse Alric had on his body the Deceiver’s scepter,
necessary to raise him from his icy prison. Seanchaidh hatched a plan to
assault Alric’s camp directly, steal the scepter then retreat into the
swirling ice pit which is the Stair before he knew what hit him- it was a
risky plan, but the only viable one.
- The
party of warlocks and Trow assaulted Alric’s camp after a maelstrom of
dream magic decimated the front section of the camp and set it into a
panic. Avatar perched atop a nearby mountain rose the dead with a Dream of Unlife and the camp
exploded into chaos, scrambling to their feet while being murdered by
ravenous undead. Alric was immediately surprised and knocked off to his
feet by the massive barbarian Thorgeisl as the rest of the party attempted
to free the scepter from Alric’s belt. The powerful avatara was too much
for the group and he rose to destroy them with a dream when he was
suddenly stunned by the old Caithim who had appeared from thin air.
Covering their escape, Caithim fell in a storm of magic and destructive
energies at Alric’s hand. Quickly making flight further east into the
Stair before Alric could rally his troops and counterattack with the full
might of his army the band headed off in search of the frozen Myrdred.
- September 29th, 2541
A.E. – For over a week the band trudged through the ice plain which is the
Stair of Grief, a thin half mile wide frozen steppe in search of their
master. Eventually on the seventh day of their trek, amongst a grotto of
ancient tombs they found a massive suspended barren plateau with a
crystalline ice tower atop it which stretched toward the heavens. This was
the fabled Crystalline Prison of the Callieach.
Entering the mega structure, Fadhbhaim awoke Myrdred from his slumber and
was granted an invaluable ally and advisor: The Deceiver. During the
awakening the crystalline prison toppled onto itself and was reduced to
ruins, only the southern minaret tower containing the Anvil of Culwyeh
survived.
- The
Deceiver consorted with his warlock brethren and proposed a plan to head
to Rhi’Anon for help from the massive Trow, stopping at the Twelve Duns on
the way to recruit the strongmen and myrmidons of that fiefdom. Before
they could depart, it was decided that a small party should return to the
Ermine and at least attempt to link up with ki’Angsi’s party before
heading even deeper east. During this time The Deceiver would call into
the mists of the Stair and summon to him an army of mauls still loyal to
him from the Soulblighter campaign. Heading off back toward the Ermine,
Fadhbhaim, Igne (And his lieutenant Saxum), Seanchaidh, Tympanum, Malairt
the Black and Thorgeisl Erskine would find ki’Angsi and bring him back
west.
- October 1st, 2541
A.E. – The party entered the Ermine and found what remained of ki’Angsi
and his party. They had all been murdered then mutilated, their corpses
naked and sliced up by blades and pounded by hammers. Ki’Angsi lie
crucified onto an oak tree, vivisected and carved up with surgical
efficiency. A wooden board ripped from the tree had been hammered into his
purple feet, the message was clear:
Among the dead was Red Paw Thirteen Moon, trusted confidant and
friend of Seven Jaguar White Flower, Gower barbarians Surt With One Eye,
Bramtyr atop the Piled Dead and dozens of dead fir’Bolg and bre’Unor
fighters who had banded together to repel Alric’s onslaught. They only
found one survivor amongst the slaughtered war party and an unlikely one
at that.
Ton-Hajak explained that ki’Angsi had set an ambush for the approaching
Cath Bruig armies but Alric supposedly knew it was coming and was able to
overcome and eventually capture most of the fighters. He then proceeded to
summarily execute them, allowing his troops to mutilate and loot their
corpses. Ton-Hajak, a master of disguise and pain tolerance was cut up but
made not a nuance of sound and imagined to evade his own death by a thread.
A special torture was granted to the crucified ki’Angsi, he was vivisected
by an “old, twisted crone wrapped in a rotten velum cloak, with hair that
seemed to melt into the winds, her dead eyes flickered with a vile hatred”
It was on everyone’s mind but no one said the words: shiver was back and
in the service of the corrupt emperor Alric. They immediately set back
toward the Stair with their new bre’Unor companion.
- October 4th, 2541
A.E.- The Deceiver had completed his ritual to summon the mauls
to his side and by morning a mob of the humanoid pig-like beasts rumbled
down the steppes toward the remains of the collapsed crystalline tower. Mydred
immediately assumed magical control over the monsters and began the long
march toward the Twelve Duns, nearly five days away. On the way the chief
Koomalboogurra explained that when Alric first entered the Stair he had
encountered friendly native populations of mauls who had set up small
villages along the steppe. He summarily proceeded to destroy village by
village, just as he had done to the fir’Bolg, people of Gower, and
bre’Unor – until all that remained of the maul race was fifty or so maul
warriors and a lame, old chieftain, now standing before Myrdred.
- October 9th, 2541
A.E.- Finally arriving at the Twelve Duns at the capitol city of Savonlinna, now under
the rule of King Lothar the fledgling army was met with suspicion and
hostility. Not only had the mauls wreaked havoc through the peaceful
Nordic countryside, looting several towns and murdering numerous innocent
bystanders but the band also included a Fallen Lord and Scholomance grand
master. Poised to attack the party before they could even make their plea
for aid, the grand Teutonic knight Sigurd reluctantly allowed entry of
Fadhbhaim, Mydred and Seanchaidh into the holy city. While the envoy was
within the city, Igne and his lieutenant Saxum made flight east toward
Rhi’Anon. The sprawling metropolis fiefdom of Savonlinna lay in the shadow
of the colossal northern peaks, almost completely in twilight during the
day and pitch black in the eve. Directly against the mountain lie the
massive hall of Harald Bluetooth, a silver and gold rimmed earthen fortress
that dwarfed any structure the party had ever seen in size, glory and
proportion. There the veteran, middle-aged and able warrior King Lothar
pledged his aid after being told of Alric’s sadistic exploits, the oath
being sealed with the Sword of Wrothgar
being returned to the great hall of Savonlinna from the North. He
explained it would take about a week to rally the thanes and myrmidons
from the highlands of the rugged country and that his army would be ready
to march at such time. The envoy departed the northlands and headed east
for the iron city of Rhi’Anon.
- October 14th, 2541
A.E.- Arriving within the outskirts of the massive iron city of Rhi’Anon the Trow in
the border temples seemed oddly docile, opting not to assault the army of
mauls entering their holy lands. The band was confronted by a war party of
more then two dozen Trow upon approaching the iron city led by their
uneasy friend Igne Ferroque. The war party of Trow surrounded the force
while Igne spoke with the high priest of the city (who had by now replaced
the long missing Acerus Malum Magnus), revered oracle of Nyx, Mons Latus
(“the voice of iron”). After an awkward, dreadful silence Igne returned
and demanded that Mydred come with him and speak with the “the voice of
iron.” The Deceiver returned to explain that to the win the Trow to their
side for one year they would have to beat them in a game (Blood sport) of
their own devising! The party managed to defeat the Trow at their own game
(accounting in the death of Saxum) of 6-flag capture the flag along the
muddy eastern coast of The Deep and The Voice of Iron immediately granted
Mydred ten Trow warriors and a high priest of Nyx
but promised up to three score in coming conflicts.
- October 15th, 2541
A.E. - The newly reinforced maul/Trow army returned west to the northlands
of the Twelve Duns and found Lothar’s field army deployed before it. Twenty
six clans of
about twenty warriors each had arrived to serve under Lothar
but the promised elite core of his forces had not arrived: the myrmidon
fighters. Perching their forces over a hill overlooking the Stair, the
generals saw that in the distance Tandem was burning.
- In a
spectacular show of bravado
Fadhbhaim managed to marshal and organize his fledgling army
into order. King Lothar would lead the forces of the Twelve Duns into
battle while the Trow high priest Igne Ferroque would have command over
the Maul warriors of Koomalboogurra and his own war party, Fadhbhaim elected
chief.
- As the
army headed west toward the Stair they started to come across mutilated
and ripped apart remains of animals and beasts. Soon the army’s forward
scouts were turning up dead and during the midst of the night the army was
surrounded and ambushed by an undead army of thrall, soulless, fetch and
ghols. Tympanum and Death Hound were surrounded and clubbed unconscious
south of the army by a thicket of vicious ghols, brought to the camp of
Rabican, once a member of the Nine turned shade by the Watcher’s dark
necromancy. The army of Northmen, with help from the Trow and Mauls
managed to beat back the undead but with terrible losses. Bodies were
counted, littering the ground for miles as the remaining undead retreated
into the western hills. Among the dead was the King Lothar and Eric the
Victorious, who had transformed into an avatar of Wyrd during the battle,
sacrificing himself to save his brethren. Halfdan, a strongman from the
eastern limits of the Twelve Duns and son of Bjorngar the Bear, who
commanded twenty six men and was renowned for his skill with the throwing axe,
would carry the sword Faldane until a new king was to be elected.
- With
revenge in their hearts, the Northmen quickly buried their dead and chased
after the retreating undead. They came upon a mudflat with an old
abandoned carnival at its center, surrounded by muddy hills on all sides-
a clearing. Wandering outside the rotten, mud-soaked tents were the undead;
they had found the camp of their enemy. Encircling it they all flipped the
tents simultaneously, with intent of slaughtering their foes but alas they
were no where to be found and they had walked right into a trap. From all
around them, as before, the undead came upon them from over the tops of
the foothills but this time had both the shades Rabican and Sciron leading
the attack. The battle was long and bloody and at its end Rabican lie dead
(battered in half by the Trow Igne Ferroque), Sciron was nowhere to be
found and the army of the Northmen was decimated to less then one hundred
men. For a week the battered army rested, licking their wounds and burying
the dead, Rabican’s interrogation tent transformed into a makeshift
hospice. During this time Ton-Hajak returned to the camp during the midst
of the night but was too delirious to explain where Tympanum had gone, he
was badly beaten and starved and thus fell into a deep slumber for two
days, exhausted from the torture he endured under the hands of his
captors.
- October
21st, 2541 A.E.- Come
morning the promised myrmidon warriors had come from the highlands of the
Twelve Duns, perching themselves atop the eastern hill surrounding the
carnival encampment, silent and motionless, staring down upon their
brethren, they had obviously followed the trail of corpses left behind
from their previous battle.. Emund the Old (an elderly thane in his
sixties from the central lowlands) explained that the Myrmidons can only
be commanded by the king of the Twelve Duns- and none was to be had.
Immediately Halfdan, bearer of Faldane began to chant incantations to the
gods and thrust the blade to Sigurd who did not have the time to react to
consider the proposal. The blade was smacked to the ground by the
berserker Hakon the Red’s great axe, a clear gesture of challenge and
discontent. Sigurd ran the massive man through, slaying him in a single
blow and immediately grasped Faldane from the moist muddy soil and thrust
it into the air, waiting for a challenge to his claim. When he found none
he said solemnly that he would lead the warriors of the Twelve Duns until
their return to Savonlinna where a proper king could be elected in the old
fashion, but until then he was their chief. The myrmidons descended from
the hill and kneeled before him as the Northmen paid homage to their chief
by consuming large quantities of mead.
- October 25th, 2541
A.E. - Reinforced by a unit of myrmidon warriors the army headed west and
found the Stair of Grief to be snowed in, the winter had come unusually
early. Fadhbhaim ordered his men to scavenge the local countryside for
furs and winter coats, loot as much extra food and water from nearby
village populations as they could carry and to fashion wicker snow shoes. The
army pushed onward into the snowed in pass.
- Emerging
from the western mouth of the Stair the army had lost half a dozen men to
the freezing cold and was low on supplies. They ran across the remains of
Alric’s first camp and headed into the Ermine, hoping to relieve the siege
of Tandem from the east. Fadhbhaim possessed the spirit of a hawk and
scouted the area, revealing that all but one
of the ancient fir’Bolg war colleges lie smoldering in the wake of an
undead attack. The remainder of the army made haste for ai'Kijin-Tak in
hopes of reaching it before the undead would overrun the war college. Arriving
on the scene they found the snow covered college temple in ruin: its front
doors had already been obstructed and the undead were slaughtering the
fir’Bolg inside. Rushing to their aid the army of Fadbhaim and Sigurd
managed to relieve the attack on the sacred fir’Bolg training grounds but
were disturbed to find the shade Sciron leading the attack, who once again
disappeared before he could be slain. Meeting with the high priest of the
sacred fortress, an elder fir’Bolg by the name of iu’Shee
it was explained that Sciron most likely retreated to the forgotten swamps
of the north (“The Swamp of b’Y’laggo”), a forbidden place where the changelings
and mahir dwell. Fadbhaim and a small band of trusted friends set off to
the north to finish the job.
- November 6th, 2541
A.E.- The band set off for the
north and soon found themselves in a arid canyon pass devoid of life, the
echoing sounds of the mahir demons shrieking from all around them, shadows
following in their step. From here they entered a moss infested wetland
and soon found it to be haunted. The trees were not normal trees but
instead beheld twisted, vile faces and howled in the wind the names of
those brave enough to test the depths of the mire. As they went deeper and
deeper the darker it became and soon the trees began to spring to life and
attack with bone cut daggers and clubs. Fighting through these changelings
the band eventually came upon a magically shifting maze of oak and
darkness which led even further into the north, Fadhbhaim now speculated
that they lie in between the northern limits of the Cloud Spine and the
eastern outskirts of the Deep Mire. Entering the hedgerow like maze they
encountered the Mahir demons devouring fir’Bolg bodies but managed to
fight through them to the center of the maze where they came upon a
shifting portal. On the other side of the magical rift was the shade
Sciron, hiding in the poisonous plane, home of b’Y’laggo. The shade was
slain and his essence ebbed, the band escaped back into the portal and
returned to the war college.
- November 8th, 2541
A.E.- Arriving at the war college the band met with the army and pleaded
with iu’Shee for aid in attacking Alric’s forces to the west but he could
lend none of his warriors to the cause for most were injured or slain in
the siege. iu’Shee did however call for volunteers to join Fadhbhaim’s
force and so two dozen did, many young fir’Bolg students with revenge
fresh in their hearts. They would later operate as scouts and commandos in
Fadhbhaim’s expeditionary forces. The army would rest for a day and then
head west and attack the Alric’s positions from the north east. Before the
army departed Fadhbhaim traded iu’Shee the helmet of Rabican for a half
dozen of the Watcher bone tipped long arrows left over from the Great War
after the warlock speculated that the Watcher had been following them up
until the Ermine, the first signs of clear madness had begun to spring
forth from his deteriorating mind.
- *Critical Turning Point* Alric defeated
on the field at Tandem: The army found the city of Tandem besieged as they parted the
protective depths of the Ermine. Several of the fir’Bolg scouts had gone
missing and rumors were spreading throughout the camp that the Heron Guard
had not followed Alric’s army outward but instead never left the Ermine.
The expert fir’Bolg trackers confirmed so and thus panic set in. Luckily
the army was able to assemble in the grassy tree covered foothills east of
Tandem during the midst of the night. The plan was a simple one: quickly
overcome the numerically superior Cath Bruig allied army and create a
morale failure, routing them from the field, using the Trow and Oghre as
key elements of attack. The army attacked the northern encampment,
berserkers from Gower led by Chief Angvard who Feeds the Worms of the
MacDonalds, come midnight, quickly overcoming them with sheer brute force
and blasts of magic from the warlocks among the expedition. As Alric
mobilized his forces to the south the forces of Fadhbhaim immediately
charged ahead and were met on the field by King Conlan Trahern of Madrigal
and his field army. Now the battle was met and the Trow blasted their way
through the ranks of heavily armored royal knights to Trahern himself who
was felled by the Twelve Duns warrior Thorvald Thiele. Madrigal’s force
demoralized and broken by heavy scores of casualties began to flee off the
field but was cut down by fir’Bolg cane arrow and Twelve Dun axe. The army
confidently rushed south, their hearts pounding and blades dripping now
outnumbering their foe which lie ahead cloaked in darkness. They now met
the Legion, the Cath Bruig’s most elite fighting force, supported by
archers in the rear, Alric standing firm in the rear, the sword Balmung
seated firmly in his palm. The battle was long and hard and just as the
lines of the Legion was broke by the fires of the Warlocks and Alric
seemed to be in direct striking distance the Heron Guard attacked from the
rear, arriving out of thin air. They struck hard, obliterating the army of
the Twelve Duns and most of the reserves as well as the Oghre Chieftain
Koomalboogurra. In the midst of the fighting Jonus De Merrick and his
Noble Cavalry came from the west out of Tandem and clashed with the Heron
Guard, keeping them at bay long enough for Alric to be slain. The Deceiver
and Alric locked glances and began to become engaged in a deadly dream
duel as the sky was illuminated with a fluorescent maelstrom of colorful
energy. The Ibis Crown was hastily knocked off Alric’s skull and the blood
haze upon the Heron Guard faded, they immediately stopped fighting those
who they once called allies and stripped themselves of their armors,
reverting back to journeymen. The ground shook so much that the trees were
splintered and the ground was split open and Mydred ordered Fadhbhaim and
the remainder of his broken army off the field, to take refuge in Tandem,
from what, he did not specify. In the confusion of the retreat Thorgeisl
was lost on the battlefield along with dozens of other warriors who could
not be found amongst the chaos of the dream magics and were abandoned to
the vultures and creeping things of the night. The powerful nexus of
opposing magics lifted many barns and livestock into the air as a torrent
of powerful wind smashed the mighty walls of Tandem, Fadhbhaim led the
remnant of his force into the sanctity of the Scholomance Guild House, a
magically defended fortress of sorts. All that could be heard was the
wheezing of the air from the outside and the impact of heavy objects upon
the tower’s invincible walls, the surging of magical energies and the
moans of wounded men. Suddenly all torches were extinguished and the very
air one breathed seemed to be tapped from the room and withdrawn to the
outside, as a massive rumbling noise shook the Guild House and destroyed
most of Tandem outside in a thundering crack of wooden splintering. As the
winds returned and men began to breathe again in gasping gulps, those who
could stand walked outside the Guild House and surveyed the ruins of
Tandem. The city had been leveled by the massive energies, most of the
buildings reduced to fragments of mortar and piles of wooden splinters.
The dead littered the area, many impaled upon shards of buildings which
had come to stand erect during the spectacle. Leaving the city gates the
true scope of the destruction was made apparent. For as far as the eye
could see bodies were piled upon the ground, crushed in between shifting
slabs of soil and stone, the very ground overturned. Many warriors who had
survived their wounds began crawling back towards the gates of Tandem, one
here or there being helped to his feet by the Tandem citizenry. Where
Alric and Mydred had been standing now was a massive chasm in the earth
nearly twice the size of the Great Devoid, an incredible wind sucking
inward toward its center. As Fadhbhaim gazed into the black void he
realized that the remains of both Mydred and Alric were no where to be
found and he would have to go in after them. Heading back towards the
walls he was intercepted by a fellowship of journeymen confronted
Fadhbhaim and demanded the crown to be returned to Llancarfan where it
would stay once and for all. Reluctantly Fadhbhaim buckled and gave up the
crown to the weary party of journeymen,
who would spend the rest of the day burying their brethren who had fought
and died in the battle before heading back to their ruined holy city.
Fadhbhaim would soon meet with his most trusted advisors to decide what
would be the next plan of action.
- November
12th, 2541 A.E. - After several says of extensive research in
the moldy library basement of the Scholomance Guild House, Tympanum, Seanchaidh
and Fadhbhaim have unlocked the arcane secrets of the great devoid and
speculate where it might lead. The ancient texts reveal that the great
chasm may very well lead to the underworld, Helheim, land of the giants
and the mistress of darkness at the bottom of the great tree of Yggdrasil.
It was concluded that a party would be formed to delve into the depths of
the chasm, where it is said no man can return and retrieve the scepter of
Myrdred. The three warlocks now research a method of descending the deep.
- Seanchaidh
rose from the dark desolation of the library with a tattered scroll in his
hand, an ancient rite found stowed away amongst the archives of the
Scholomance sanctum. Seanchaidh explained that the scroll contained a
spell which would teleport a small band of humanoids to the freezing
netherworld of Helheim for a one way trip. For the ritual to work, a
powerful artifact would have to be destroyed in the chaotic energies of
the spell. Fadhbhaim offered up the blade of Sciron for the deed (a blade
rumored to turn men to stone) and so the painting of the circle began on
the blood soaked soil outside the gates of Tandem and the incantations
were whispered for seven days.
- November
20th, 2541 A.E. - When the rune circle was complete the final
party was selected for the descent into the abyss: Seanchaidh (head of the
Order of the Scholomance), Fadhbhaim (High Warlock of the Sholomance and
sorcerer general), Thorgeisl whose Laugh Stinks of Killing of the Erskine
Clan (Fadhbhaim’s bodyguard and berserk of Gower), Tympanum of the Winds
(Sholomance Archivist and Scholar) and the Trow High Priests Igne Ferroque
and Terramotus Calcitrare. As the incantations were spoke aloud the band
slowly disintegrated into energy, piece by piece and suddenly were
compacted into small glowing balls of plasma, hovering above the ground. A
blue column of powerful energy pulled itself down from the heavens and
began to shift unpredictably inside of the void. Suddenly the balls of
energy were sucked down into the earth at incredible speeds through the
darkness of the abyss, spiraling deeper and deeper into the depths of the
earth. Soon the darkness and heat of the earth turned to a freezing glade
as the incorporeal energies fell from a gaping hole in the sky of Helheim
and were rapidly reconstructed to their physical selves. The party found
themselves in the frozen tundra, mists swirling around them and inhibiting
their view to only a few feet in either direction, mists which would carry
great evil and trickery with it. They found the unnaturally freezing
tundra to be filled with the nefarious Mahir spirits, many of which were
too involved in their torture of the dead to be of any trouble. They found
the damned souls of Helheim to be frozen onto ice covered cold steel cages
hanging from the wicked elm trees which seemed to horde about the plane or
shackled to one another. After speaking with an old hermit who seemed to
have gone mad with the frost, the band was informed that ever since “an
old one” arrived the giants had been warring amongst themselves, the
entire realm absorbed by the chaos of their discontent. The echoing sound
of guttural war cries and thundering footsteps confirmed such and
Seanchaidh hastily suggested the band locate the legendary village of
Jomsborg
where perhaps they could learn more about the mysterious shades spoken of
by the old man.
- November 21st, 2541
A.E – After a day of searching through the mysterious realm of the goddess
Hel and coming across many battlefields containing the massive mutilated
corpses of the giantkind, frost and fire giants normally in the service of
the queen of snow- the band finally located the mythic hamlet of Jomsborg.
The silent, mist shrouded village was home to dozens of elder, battle
hardened and legendary warriors who had died naturally in their beds or
from disease (instead of in battle) and thus were damned to this realm of
pain and freezing wind. The ancient warrior Egil spoke in whispered tones
of an ancient evil that had passed through Jomsborg seeking knowledge and
power, an evil which had not stepped foot amongst the elder warriors since
not nearly sixty years prior: the fallen lords. They had been heading
toward Gnipa-cave, subterranean home of the dwarves and frost giants where
the queen of snow’s riches were collected and smelted to appease her
avarice for all things beautiful. The cave entrance was said to have been
guarded by the monstrous blood soaked hound Garm, a foe far beyond the
abilities of any mortal. Although the ancients had known a way of
distracting the demi-god long enough to slip past it, that secret was now
lost to time and a daring attack to wound and fend off the monster had to
be attempted. The party headed into the northern mists toward the Gnipa
with fear in their hearts, all besides the Trow who felt no fear and only
yearned to please their goddess Nyx. Soon they began up a frosted mountain
of red slate, walking upwards into the mists toward the echoing clang of
the dwarfish craft from the depths of the cave and came upon a massive
cave entrance that stretched for hundreds of feet in both width and
height. In front of the mining car tracks leading from the illuminated cave
was the colossus Garm, a bipedal wolf with a giant elm spear, his fur matt
with blood, his eyes twinkling with hatred.
- The
band battled the monster god Garm, wounding him greatly by chopping off
his giant leg, sending him up the mountain of slate toward its summit and
into the mists. Gnipa was home to the deep dwarves, greedily delving
deeper into the depths of their ancestral home in search of greater
treasures to appease their creator goddess Hel. The shackled and lame
dwarves were of no threat and allowed the adventurers to pass without
alerting their fire giant slavemasters, and so the party ventured deeper
into the mine complex, passing great halls of reinforced stoneworks which
rose hundreds of feet into the deep mountain and the darkness. The depths
were unlike the cold and barren tundra of the outside and were dry and
warm, suitable for a giant of fire. Such giants would discover the reuse
of the adventurers, springing a trap upon them in the dark bottom depths
of the caves as they came upon an ancient bronze elevator headed even
deeper into the earth. A great battle ensued between the adventurers and
the fire giant slavemasters, the heroes barely escaping into the deep with
their lives after opening the magically warded gate door to the elevator
with a rune inscribed brass key retrieved from the body of one of the
beasts.
- The
creaking elevator delivered the adventurers to a frost covered mausoleum
deeper into the earth, a winding maze of plain, sealed off burial
chambers, abandoned dust lined forges, blood dried sacrificial chambers,
great halls (dotted with giant sized alabaster statues of Einherjar
warriors and frost giant berserkers) and sanctified worshipping chambers
home to giant altars and hulking wells of sparkling liquid death – only suitable
for much larger beings. The chambers were eerily silent, an eerily mist
appearing to obscure vision to only a few feet forward (and at times
revealing walls or chambers which had previously not existed), the
whispers of the damned trailing their footsteps. In this unholy place the
Trow High Priest Igne Ferroque deemed it necessary to disturb the dead and
awoke the frost giant King Korgan who had been submerged in an ocean of
gems and bullion in his Herculean sarcophagus, safely tucked away in eternal
rest, his burial chamber sealed off by a massive boulder. Korgan leaped
from his resting place with a massive shaking of stone and the splintering
of ice crystals from his beard, his great axe tauntingly loose in his
palm. Korgan’s elderly voice boomed with tremendous might, threatening to
call upon all of his resting warriors to his side to crush such an
intrusion upon his slumber unless the pests could explain their presence. Fadhbhaim
gambled greatly by declaring that the giant’s existence was that of
subservience to the unloving goddess Hel and not personal vendettas, that
any sort of personal attack on visiting mortals would anger the Lady
greatly. Great Korgan realizing his folly in manifesting anger out of
personal matters hesitantly decided to spare the lives of the intruding
menace and returned to his sleep after sealing his burial chamber back
inward. As the party ventured deeper into the seemingly abandoned
mausoleum manifestation of the Lady was felt all about in fell whispers
and childish giggles, coming out from the thick mists which seemed to
twirl and encompass all who dared enter into the realm of the dead. The
band would soon come upon an ancient antechamber made from limestone in
the old fashion, every inch of the frozen rock covered in cryptic runes
and symbols. At each corner of the antechamber was a life size marble
statue of a treacherous fire giant, all four with their weapons up as if
they were bracing for an attack from the center of the massive chamber. At
the center of the chamber was a beautiful but insidious mosaic of Korgan
the frost giant king, a twinkle of evil in his ruby eye. At the base of each massive statue was a
single cube of limestone in the form of a button.
- Curiosity
got the best of the party and they pushed down each of the limestone cubes
at the same time. This caused the
four massive fire giant statutes to come to life and to attack the
party. In addition the party could
hear the sounds of other fire giants rising from their sleep. The band battle their way out of the
room and then sprinted for their lives.
They eventually come across another antechamber constructed in the
same fashion as the one they just left except for the life size marble
mosaic to be depicting a fire giant lord and the four limestone statues to
be of frost giants. Once again all
of the buttons were pressed down and predictably the frost giant statues
come to life, along with the other sleeping frost giants, and attacked the
group. After once again defeating
the quartet of giants the band could hear the fire giants and the newly
awaked frost giants battling throughout the complex.
- The party
used the mayhem caused by the giant war to search for a way out of the
basement. As they ran for the
stairs leading out they came across an armory where Thorgeisl picked up a
magical ion gem that circles around his head, Igne acquired a legendary
giant-slaying axe and Fadhbhaim collected a hoplite shield. After looting the armory they quickly
traveled through a fire giant forge and up a flight of stairs leading to
another level of the complex.
- The
group found themselves in a massive temple made of pristine marble with
everything of immense size. The
enormous pews held dead giants holding pray books created from human flesh
and printed in blood. The pews
faced a massive two level stage and tow areas to the right and left on the
first level covered by large curtains.
As the party walked up the first section of the stage they could
hear the sound of child like laughter and see movement under the second
level of the stage. Ignoring this,
the group climbed to the second level and was meet with a massive stained
glass window of Hel and an apparition of a goat. Fadhbhaim quickly fired a spell but not
before the goat disappeared from sight.
The party then smashed the stained glass window allowing them to
see that the temple they were in was surrounded by a swirling void of
magical energy and allowing an extremely thick fog to enter the
temple. Using the fog as cover a
group of undead children climbed out from under the stage and ambushed the
party. In the beginning of the
battle Fadhbhaim is dragged under the stage by four children. Thorgeisl in pursuit smashed the stage
showing that the floor under the stage was littered with baby corpses and that
Fadhbhaim was being dragged through a small window into a butcher
shop. Tympanum then jumped down and
slid through the window after Fadhbhaim.
Igne much too large to follow then caved in the wall crushing
Tympanum in the rockslide. Thorgeisl,
Igne and Fadhbhaim then proceeded to battle a demon like butcher as more
undead children leaped off meat hooks.
After heavy fighting the band dispatched the animated children and
the butcher like creature. The
group after patching up Tympanum then climbed back onto the stage and
investigated the area to the left side of the first level and found a
collapsed staircase and what appeared to be an old priest dressing
room. As they traveled to the right
side an apparition of Shiver appeared before them and kissed Fadhbhaim
before vanishing into the fog. In
the right area they found a gallery lifelike fallen lord statutes and a
bared door at the end of the gallery.
Igne crushed the door and the band found a staircase leading
downward. At the end of the stairs
they came across a classroom with a specter teacher in the front. The ghost ignored the party which
allowed them to find the body of the teacher torn to pieces in the corner
and a spiral staircase leading out of the room.
- At the
top of the stairs the party found themselves in a massive hallway with
more statues of the fallen lords looking down on them. The band walked down the hallway and
noticed souls moving through the walls on each side of them. They eventually came across a basin of
holy water where they filled their bottles of the powerful substance. Seanchaidh
then cautioned the party that perhaps they still had a chance to turn back
or even ally with Alric. After some
discussion it was decided they would either kill Alric or be killed by him
and whatever minions he had with him.
They continued down the hallway until they arrived at a massive set
of stairs that lead to a massive open air temple with Greek columns all
around the edges which was suspended in air. When they reached the top the party saw
a large mural of Hel in the back of the temple and saw The Faceless man
standing before them.
- Shocked
by finding that specific fallen lord here the band watched as frost
giants, the shades Sciron, Rabican and Phelot appeared from behind the
pillars along with the fallen lords Balor, Shiver, Soulblighter, The
Watcher and Tyrgeis (or the Lurker Bheil).
The Faceless man then began a loud speech to the dumb struck
party. He said, “Have you yet
discovered the fracture in the equation whores of the Cath Bruig? Reality is simply perception, the inner
workings of your mind attempting to rationalize what you see. In this fashion, is it not flawed? How can you be so sure that you are
speaking to the same foul you spoke to the day prior? The images we view is what creates our
reality, easily distorted or fractured.
What if I to say your brave king Alric…” at this moment Alric and
Myrdred appeared behind the fallen lord impaled on pikes, their bodies
mutilated, “never left the East, that he now watches as I rip, cut and
mutilate his friends? The truth is,
Alric never left the Emperor’s land but on the contrary choked on oceans
of his own blood as I severed his throat with his own blade. It was a bloody mess I will admit, but
how else would I be able to become him?
I thank you for returning the Emperor’s cryptex to me, I could have
never taken it out of his own land without being detected., it allowed me
to bring back all the fellows who stand beside me now-even Bheil, the
young prince of the damned who led the whore ki’Angsi and his friends into
their ultimate doom. All the allies
you have met and made friends have been reduced to a single truth: centralization
of myself. I was impressed by your
stupidity Fadhbhaim in delivering the crown to me without much of a fight
(was it really characteristic of a Cath Bruig puppet to demand so?). it
will aid me greatly in calling upon the dead Heron guard scum. Sepaking of which, the legions should
have reached holy Llancarfan by now, a pity I admit. A pity you did not pick up on the
nervous ticks I have not yet learned to subdue while possessing another,
you might have ended this in my tomb.
You never could understand why the fallen did imprison me there now
could you? Now you may know. Do you even believe that you allowed one
of the lords to escape your grasp when you could have ended it, those
pirates were easily persuaded to play along when I became their
pivot. Your whore of a friend Seven
Jaguar White Flower fought off the animal Thorgeisl to save his live so he
could later kill his student and best friend. Now that you know of reality and
perception and all of your friends that I either murdered or possessed, id
like to reveal the true nature of this encounter: we are all dead men and
dare not draw a breath but the mortal coil is still within you all. When your bodies fail you, you will
forever be within me and I with you.”
And with that battle was joined between the two sides; the fate of
the West to be decided by one last battle.
- Thorgeisl quickly proved he was a master
warrior by dispatching two of the fallen lords (The Watcher with a single
blow from an enchanted arrow, and by cleaving Shiver in half with his
great sword). Igne quickly cut
through the giants with his giant slaying axe and at the same time held
off attacks from both Balor and Bheil.
Fadhbhaim found himself assaulted by all three shades and without
reliable spells, he was soon put in a defensive position from the shades
three pronged attack. Tympanum
knocked an energon cube out of the Faceless man’s hand and dived over the
edge of the temple to recover it.
He landed on a ledge and was confronted with Shiver, trying to put
herself together after being defeated by Thorgeisl. Tympanum with a stroke of luck blasted
her off the ledge but lost the energon cube in the process. He then levitated back to the battle. As the battle continued eventually it
came to pass that the Faceless man was destroyed by Thorgeisl and
Tympanum. Fadhbhaim had killed two
of the shades fighting him by this time and recklessly ran over and tore
the crown and Balmung from the Faceless man’s corpse. Bheil was killed by Igne during this
time leaving only the shade Phelot and Balor left. Outnumbered it wasn’t long before Phelot
was finally put to rest. Balor
remained invincible and none of the party possessed the weapons to get
through his impenetrable armor. In
a feat of amazing strength Igne hurled the last fallen lord over the side
of the temple. With Balor’s death a
great whirlwind covered the temple and teleported the party out of the
crumbling temple. The party of the
Cath Bruig had proven victorious.