//Written by beta //Briefing file switch (faction player) do { case "BIS_US": { _radiocard = player createDiaryRecord ["Diary",["RADIO OP CARD","
ABCs of Communications

ACCURACY: It pays to be sure of what your saying. Don't be the fool stuck correcting himself 20 + times just to get a single message out. Always double check your grids. TAKE THE TIME TO THINK OF WHAT TO SAY, DO NOT JUST SAY IT! DON'T BE THAT GUY!

BREVITY: No one likes a Chatty Cathy, keep your Traffic brief and to the point. Avoid long winded answers or requests. Again, as stated before, TAKE THE TIME TO THINK OF WHAT TO SAY! CUT THE CRAP OUT, AND GET THE BARE MINIMUM NEEDED FOR THE RECEIVING CALLSIGN TO GET THE MESSAGE!

CLARITY: Now this one is difficult because of Team Speak, VON, computers, people from all over the world etc. HOWEVER, as best as you can, be clear on what your trying to say. Put the coffee down, take the smoke out, if your dipping spit before you talk, and if English is not your first language then slow down what your saying and speak up.


Frequencies

FREQ: 3.314 would be spoken as THREE AND THREE ONE FOUR.
FREQ: 29.225 TWO NINE AND TWO TWO FIVE.
LONG RANGE RADIOS: 3.000 - 30.000 (MAX EFFECTIVE RANGE: 10KM)
SHORT RANGE RADIOS: 30.000 - 300.000 (MAX EFFECTIVE RANGE: 700M)


Reports and Returns

RADIO CHECK

USED FOR CONFIRMING RADIO STATUS. CAN BE USED FOR INDIVIDUAL CALLSIGNS OR COLLECTIVE.

INDIVIDUAL:

WARRIOR 1, THIS IS WARRIOR 1'1, RADIO CHECK, OVER?
WARRIOR 1, LOUD AND CLEAR, OVER.
WARRIOR 1'1, LOUD AND CLEAR, OUT.

COLLECTIVE:

ALL CALLSIGNS WARRIOR, THIS IS WARRIOR 1, RADIO CHECK, OVER?
**NOTE** On an all CALLSIGNS you can just say your Call Sign HOWEVER you report in the Alphabetical order, or based on the order of march, or based on how the Commander sets it SO WAIT YOUR TURN!

WARRIOR 1'1.
WARRIOR 1'2.
WARRIOR 1'3.
WARRIOR 1'4.
WARRIOR 1, LOUD AND CLEAR, OUT.


MESSAGE

USED FOR SENDING LONG MESSAGES. PROWORD 'MESSAGE' IS SAID PRIOR TO BEING SENT.

WARRIOR 1, THIS IS WARRIOR 2, MESSAGE, OVER?
WARRIOR 1, SEND.
WARRIOR 2, DREDGE NEEDS TO GO, HIS COOKIES ARE BURNING IN THE OVEN, OVER
WARRIOR 1, ROGER, LOSER....OVER
WARRIOR 2, OUT.


SITREP (Situation Report)

SITUATION REPORTS SHOULD BE SENT EVERY 10-20 MINUTES. THE FOLLOWING IS THE FORMAT

PARA A: INITIATE TRAFFIC WITH RECEIVING CALLSIGN
PARA B: SEND GRID OF YOUR CALL SIGNS LOCATION AND DISPLACEMENT (i.e. spread out 50m east to west, or holding on building etc.)
PARA C: CURRENT SITUATION AT GRID (We are moving through, we are holding here, we are defending this position, we are staging for attack, we are receiving no enemy in area and are secure etc)
PARA D: OWN ACTIONS (What do you plan on doing)
PARA E: ADMINISTRATIVE POINTS (Do you need anything? Ammo? Medical? Supplies? Reinforcements? Etc?)


LOCSTAT (Location Status/Report)

PARA A: INITIATE TRAFFIC WITH RECEIVING CALLSIGN
PARA B: SEND GRID OF POSITION AND DISPLACEMENT
PARA C: SEND GRID OF INTENDED DESTINATION


CONTACT REPORT

**NOTE** WITH A CONTACT REPORT YOU NEED TO GATHER YOUR INFORMATION QUICKLY SO YOU CAN SEND IT ASAP. THE INITIAL MESSAGE SENT TO COMMANDER IS A 'CONTACT, WAIT, OUT' WHILE YOU SORT YOURSELF OUT.

PARA A: INITIATE TRAFFIC WITH RECEIVING CALLSIGN
PARA B: SEND GRID OF ENEMY POSITION AND TARGET DESCRIPTION, SEND SUBSEQUENT GRIDS AND DESCRIPTIONS AS REQUIRED
PARA C: YOUR ACTIONS/INTENT.
PARA D: REQUIRED SUPPORT


REQUEST FOR SUPPLIES

PARA A: INITIATE TRAFFIC WITH RECEIVING CALLSIGN
PARA B: SEND REQUESTING CALLSIGN AND LOWER FREQUENCY
PARA C: GRID OF SUPPLY DROP REQUESTED AND COLOUR OF SMOKE TO MARK POSITION.
PARA D: LZ (Landing Zone) STATUS (See PROWORDS) AND APPROACH VECTOR (Bearing from which you want the helicopter to come in from)


REQUEST FOR TRANSPORT (APC/Helicopter)

PARA A: INITIATE TRAFFIC WITH RECEIVING CALLSIGN
PARA B: SEND REQUESTING CALLSIGN AND LOWER FREQUENCY
PARA C: SEND GRID OF PICK UP POSITION AND TYPE OF MARKING (On the Squad Leader, West side of Building, on smoke, etc. Just inform them where to land if necessary)
PARA D: LZ (Landing Zone) STATUS (See PROWORDS) AND APPROACH VECTOR (Bearing from which you want the helicopter to come in from)
PARA E: HELO IS ON APPROACH AND MARKING LZ WITH SMOKE/FLARE


REQUEST FOR REINFORCEMENT/SUPPORT

PARA A: INITIATE TRAFFIC WITH RECEIVING CALLSIGN
PARA B: SEND YOUR GRID, AND WHERE YOU NEED SAID REINFORCEMENTS/RENDEVOUS GRID PARA C: WHAT THE TASK OF THE REINFORCEMENTS IS
PARA C: FURTHER COORDINATING INSTRUCTIONS (i.e. Ensure they bring a specific kit, supplies, an extra medic, etc)


REQUEST FOR CLOSE AIR SUPPORT (Helicopter)

PARA A: INITIATE TRAFFIC WITH RECEIVING CALLSIGN
PARA B: SEND REQUESTING CALLSIGN AND LOWER FREQUENCY
PARA C: SEND TARGET GRID, TYPE OF TARGET, AND REQUESTED MUNITIONS FOR TARGET
PARA D: IF DANGER CLOSE MISSION, SEND GRID OF YOUR LOCATION, MARK YOUR POSITION WITH COLOURED SMOKE
PARA E: SEND ATTACK VECTOR (Bearing/Cardinal point from which you want the helicopter to approach the target) AND CONFIRM IF ENEMY ANTI-AIR VEHICLES ARE IN THE AREA
PARA F: MARKING THE TARGET (LAZING OR SMOKE) AND SQUAD LEADER CLEARING HIM HOT.


REQUEST FOR CLOSE AIR SUPPORT (Fixed Wing)

PARA A: INITIATE TRAFFIC WITH RECEIVING CALLSIGN
PARA B: SEND TARGET GRID, TYPE OF TARGET, AND REQUESTED MUNITIONS FOR TARGET
PARA C: IF DANGER CLOSE MISSION SEND GRID OF YOUR LOCATION, MARK YOUR POSITION WITH COLOURED SMOKE
PARA D: SEND ATTACK VECTOR (Bearing/Cardinal point from which you want the aircraft to approach the target) AND CONFIRM IF ENEMY ANTI-AIR VEHICLES ARE IN THE AREA
PARA E: LAZING TARGET ON THE PILOTS COMMAND AND SQUAD LEADER CLEARING HIM HOT.


REQUEST FOR DIRECT FIRE (Tanks/APCs)

PARA A: INITIATE TRAFFIC WITH RECEIVING CALLSIGN
PARA B: SEND GRID OF TARGET, TYPE OF TARGET, AND REQUESTED MUNITIONS FOR TARGET
PARA C: SEND REFERENCE POINT FOR FIRE (Bearing, building, prominent feature, etc)
PARA D: CONFIRM SHOTS ON TARGET, IF NOT ADJUST FIRE


REQUEST FOR IN-DIRECT FIRE/FIREMISSION (Squad leader to Forward Observer or Artillery)

PARA A: INITIATE TRAFFIC WITH RECEIVING CALLSIGN
PARA B: SEND GRID OF TARGET AND BEARING TO TARGET
PARA C: TYPE OF TARGET, AND TYPE OF MISSION (SCREEN, SUPPRESSION, SATURATION)
PARA D: CONFIRM SHOT
PARA E: CONFIRM SPLASH, FOLLOWED BY CORRECTIONS AS REQUIRED


Common Call Signs To Be Used

INFANTRY – WARRIOR; COWBOY; INDIA
HMMWV/LIGHT VEHICLES – BRONCO; RABBIT; VICTOR
MEDICAL – STARLIGHT; SERPENT; NOVEMBER
APC/IFV – WARHORSE; AEGIS; ZULU
ARMOUR – WARPIG; CRUSHER; TANGO
ROTARY ATTACK – AZREAL; GUNFIGHTER; TUMBLER
ROTARY TRANSPORT – DUST OFF; SHAKEDOWN; OSCAR
FIXED WING ATTACK – VADER; SHOWTIME; MAVERICK
FOO/FAC – TWISTED; SLAYER; CHAOS
COMMAND – DUKE; APOLLO; ZERO

Prowords

General Terms

SAY AGAIN - Say your last transmission as I did not understand it
ROGER - I understand
WILCO - Will Comply
HOW COPY - Did you receive last traffic
SOLID COPY - I got it, I understand
GOOD COPY - Same as above
ACK - Acknowledged
SEND - Send your transmission
MORE TO FOLLOW - More information coming
I CONTINUE - I am continuing last message
BREAK - Used to divide up points and allow a break in your transmission for other to interrupt if necessary
CONTACT - I am engaged by effective enemy fire
WAIT - Wait.....
OVER - My message is complete
OUT - This transmission is complete
REPEAT - Repeat last Fire Mission or Close Air Support Mission
LOC (Said like the word LOCK) - Location
CHECK FIRE - Cease firing
RV - Rendezvous Location
ORV - Objective Rendezvous Location, the position to move to the Objective from.
FIGURES - Numbers to Follow
OSCAR MIKE - On the Move
LUP - Lying Up Point
LOWER MEANS - Refers to a Sub-Call Sign Net
HIGH MEANS – Refers to a Parent Call Sign Net

Aircraft Terms

RTB - Returning to Base
BINGO - Mission fuel spent
WINCHESTER - Mission ammo spent
SPOT ON - Target is Lazed
CLEARED HOT - Aircraft cleared to engage target
LZ - Landing Zone
LZ GREEN - Landing Zone Clear and Secure
LZ YELLOW - Landing Zone is receiving sporadic enemy, move in with caution
LZ RED - Landing Zone area is in Contact and engaged
LZ HOT - Helo will not touch down, Enemy in immediate area of Landing Zone
RAS – Restricted Air Space "]]; _notes = player createDiaryRecord ["Diary",["OTHER NOTES"," GENERAL NOTES
A Krause mission.

No respawn. Incapacitated troopers may be stabilized by fellow squadmates, although the platoon aidman will be needed to treat general wounds. Dead players may spectate.

You can change the tires of a truck, it will take 54 seconds and you CANNOT interrupt it.

NOTES ON DEPLOYING
To deploy an object, make sure you have the required item in your inventory, press the deploy object action, choose where you would like to site the object, confirm the deployment.

A trench cannot be placed within 25m of another trench.

Kostey's mapcase represents a trench.
Kostey's notebook represents concertina wire.

CREDITS
Beta for his mission framework
globalsecurity.org for various field manuals "]]; _comsig = player createDiaryRecord ["Diary",["5. COMMAND AND SIGNAL"," a. Command
Alpha Company HQ located at 067 048.

b. Signal
Callsigns
DEMON 3'1 - 3 Platoon 1 Squad
DEMON 3'2 - 3 Platoon 2 Squad
DEMON 3'3 - 3 Platoon 3 Squad
DEMON 3 - 3 Platoon HQ
DEMON - Alpha Company HQ Platoon
DEMON 1 - 1 Platoon
DEMON 2 - 2 Platoon

Suggested Comnet
3.001 - Platoon Net (PL, SLs)
30.001 - 1 Squad
30.002 - 2 Squad
30.003 - 3 Squad
30.004 - HQ Element "]]; _srvspt = player createDiaryRecord ["Diary",["4. SERVICE SUPPORT"," a. General. No resupply for 24 hours. Small supply of ammunition and equipment in platoon land rovers.

Assets:

x4 Special Forces Land Rovers (de-rigged)
4 Passengers
3 Crew (1 driver, 1 Mk19 gunner, 1 m240 gunner)
Cargo: x2 M136, assorted small arms ammunition
x2 Motorcycles (de-rigged)
2 Passengers "]]; _exec = player createDiaryRecord ["Diary",["3. EXECUTION"," Intent Statement: It is my intent that 3 Platoon perform an area recce of Sakhe and suppress enemy air defenses within the area of operations in order to: a. support battalion's main effort at DZ Focke-Wolf b. disrupt enemy reinforcements en route to DZ Focke-Wolf.

a. Concept of the Operation
3 Platoon will consolidate at BP Zulu while avoiding detection by local enemy forces. 3 Platoon will perform a recce of Sakhe and then assault positions of enemy air defenses. 3 Platoon will then wait in place and stand by for tasking.

(1) Maneuver
Platoon commander's discretion. Maintain a high tempo of action in order to avoid interdiction by quick reaction forces.

(2) Fires
None.

b. Tasks to Maneuver Units
1. Consolidate at BP Zulu.
2. Perform an area recce of Sakhe in order to locate enemy air defenses.
3. Assault positions of enemy air defenses.
4. Consolidate in a battle position, prepare for tasking.
"]]; _mis = player createDiaryRecord ["Diary",["2. MISSION"," 3 Platoon is to attack Sakhe, a Taliban village, and destroy enemy air defenses. "]]; _sitb = player createDiaryRecord ["Diary",["1. SITUATION - b. Friendly Forces"," b. Friendly Forces
The rest of the company is assembling at DZ Boeing. The company is tasked with suppressing enemy air defenses in the east, as well as setting up blocking positions to interdict reaction forces to DZ Focke-Wolf.

(1) Higher Unit's Mission
The 75th Ranger Regiment is conducting airborne operations throughout Afghanistan in order to paralyze the Taliban's ability to perform operationally. "]]; _sita = player createDiaryRecord ["Diary",["1. SITUATION - a. Enemy forces"," (1) Disposition, Composition, and Strength

(a) Disposition:
The first hostile air sorties against the Taliban began two days ago. Accordingly, the enemy is in a state of mobilization and alarm. Fighters are likely to be mobile, expecting attack and in a posture to man AAA emplacements within moments of contact.

(b) Composition:
Enemy forces consist of:
Taliban local fighters. They are motivated but are poor soldiers, having access to Cold War-era small arms, technicals and assorted civilian vehicles. They may have access to limited quantities of rocket propelled grenades. Taliban Mujahideen, elite veterans of the Afghan Civil War, may respond from the stronghold to the north and may have armor support.

(c) Strength:
Unknown. Our pathfinders spotted several AAA emplacements as well as at least twenty footmobiles in the vicinity of Sakhe.


(2) Capabilities:

Maneuver: High, the enemy is fighting on local ground and will be familiar with the terrain. Taliban fighters are purported to carry a light kit, and should be able to move quickly.

Fire Support: The enemy has automatic rifles, rocket propelled grenades, motorized vehicles, and possible artillery support.

Intelligence: High, the local populace appears to be against the occupation by US forces.

Command and Control: The enemy has a low degree of command and control over their forces, expect them to shatter when confronted with overwhelming force.


(3) Most Probable Course of Action: Position AAA emplacements high up on alpine ridges, supported by patrols of foot mobile and motorized infantry. Respond to attack by delaying our forces with sniper and mortar fire until relief forces from Feruz Abad arrive.


(4) Most Dangerous Course of Action: Upon spotting our forces, empty out adjacent villages and attack in massed human waves while fixing our forces with machine guns, mortars and rocket propelled grenades. "]]; _tskorg = player createDiaryRecord ["Diary",["TASK ORGANIZATION ","
Alpha Company
Company HQ located at 067 048.
1 Platoon located at 068 046.
2 Platoon located at 064 048.
3 Platoon (Your Platoon) located at 028 015. "]]; }; };