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EventLog messageSound designPack

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animal birth(.+) has given birth to a horse foal\.animals

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animal adulthoodAn animal has grown to become a Stray Horse\.animals

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animal birth(.+) has given birth to a donkey foal\.animals

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animal adulthoodAn animal has grown to become a Stray Donkey\.animals

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animal birth(.+) has given birth to a two-humped camel calf\.animals

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animal adulthoodAn animal has grown to become a Stray Two-humped Camel\.animals

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animal birth(.+) has given birth to a one-humped camel calf\.animals

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animal adulthoodAn animal has grown to become a Stray One-humped Camel\.animals

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animal birth(.+) has given birth to a ((cow)|(bull)) calf\.animals

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animal adulthoodAn animal has grown to become a Stray ((Cow)|(Bull))\.animals

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animal birth(.+) has given birth to a kitten\.animals

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animal adulthoodAn animal has grown to become a Stray Cat\.animals

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animal birth(.+) has given birth to a puppy\.animals

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animal adulthoodAn animal has grown to become a Stray Dog\.animals

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dog trainedAn animal has become a Stray ((hunting)|(war)) Dog\.animals

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cat adopted owner(.+) has adopted (.+)\.animals

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projectile combatThe flying (.+) misses (.+)!SFXbattle

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projectile combat(.+) blocks The flying (.+)!SFXbattle

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projectile combatThe flying (.+) strikes (.+) in the (.+), but the attack glances away!SFXbattle

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projectile combatThe flying (.+) strikes (.+) in the (.+), denting the (.+)!SFXbattle

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projectile combatThe flying (.+) strikes (.+) in the (.+), bruising the (.+)!SFXbattle

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projectile combatThe flying (.+) strikes (.+) in the (.+), tearing (.+)SFXbattle

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projectile combatThe flying (.+) strikes (.+) in the (.+) and the severed part sails off in an arc!SFXbattle

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melee combatThe (.+) misses (.+)!SFXbattle

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melee combatThe (.+) strikes (.+) but the shot is blocked!SFXbattle

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melee combatThe (.+) strikes (.+) in the (.+) with (.+), but the attack glances away!SFXbattle

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melee combatThe (.+) strikes (.+) in the (.+) with (.+), denting the (.+)!SFXbattle

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melee combatThe (.+) strikes (.+) in the (.+) with (.+), bruising the (.+)!SFXbattle

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melee combatThe (.+) hacks (.+) in the (.+) with (his|her) (.)!SFXbattle

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melee combatThe (.+) hacks (.+) in the (.+) with ((his)|(her)) (.)!SFXbattle

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melee combatThe (.+) hacks (.+) in the (.+) with ((his)|(her)) (.)!SFXbattle

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melee combatThe (.+) hacks The (.+) in the (.+) with ((his)|(her)) (.+) and the severed part sails off in an arc!SFXbattle

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melee combatThe (.+) hacks The (.+) in the (.+) with ((his)|(her)) (.+), tearing apart the (.+) and bruising the (.+)!SFXbattle

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melee combatThe (.+) hacks (.+) in the (.+) with (.+), tearing the (.+)SFXbattle

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melee combatThe (.+) strikes (.+) in the (.+) with (.+), tearing the (.+)SFXbattle

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melee combatThe (.+) strikes (.+) in the (.+) with (.+) and the severed part sails off in an arc!SFXbattle

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goreA (.+) has been torn!battle

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gore(.+) scratches (.+) in the (.+), bruising the (.+) through the (.+)!battle

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goreAn (.+) has been opened by the strike and a (.+) has been torn!battle

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positioningThe (.+) collides with The (.+)!battle

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positioningThe (.+) is knocked over!battle

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positioningThe (.+) attacks The (.+) but ((He)|(She)) jumps away!battle

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positioningThe (.+) stands up\.battle

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death(.+) has drowned\.Voice/Screamdeaths

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death(.+) has died from thirst\.Voice/Screamdeaths

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death(.+) has starved to death\.Voice/Screamdeaths

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death(.+) has been struck down\.Voice/Screamdeaths

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death(.+) has been crushed by a drawbridge\.Voice/Screamdeaths

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death(.+) has died after colliding with an obstacle\.Voice/Screamdeaths

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death(.+) has bled to death\.Voice/Screamdeaths

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fishing failedThere is nothing to catch in the (.+)\.fishing

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megabeast arrivalThe (.+) has come! A (.+)\.Short Musicintruders

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siegeA vile force of darkness has arrived!Short Musicintruders

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ambushAn ambush! Curse them!Short Music/Voice Commentintruders

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child snatcher successA kidnapper has made off with the (.+)!intruders

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snatcher arrivalSnatcher! Protect the children!SFX - dog barkingintruders

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thief arrivalThief! Protect the hoard from skulking filth!SFX - dog barkingintruders

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thief success(.+) has stolen a (.+)!intruders

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dwarf tantruming(.+) is throwing a tantrum!intruders

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dwarf finished tantruming(.+) has calmed down\.intruders

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mandate start(.+) has mandated the construction of certain goods\.Voice - aehm coughmandates

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mandate start(.+) has imposed a ban on certain exports\.Voice - aehm coughmandates

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demand(.+) has a new demand\.Voice - aehm coughmandates

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mandate end(.+) has ended a mandate\.mandates

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mining discoveryYou have struck (.+)!SFXmining

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mining discoveryRaw adamantine! Praise the miners!Short Musicmining

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mining discoveryYou have discovered an expansive cavern deep underground\.Short Musicmining

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mining discoveryYou have discovered a deep pit\.Short Musicmining

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mining discoveryYou have discovered a magma pool\.Short Musicmining

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mining discoveryYou have discovered a great magma sea\.Short Musicmining

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mining discoveryYou have discovered a downward passage\.Short Musicmining

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un-designationDigging designation cancelled: damp stone located\.SFXmining

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un-designationDigging designation cancelled: warm stone located\.SFXmining

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accidentA section of the cavern has collapsed!mining

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mood start(.+) is taken by a fey mood!moods

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mood start(.+) withdraws from society\.\.\.moods

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mood start(.+) begins to stalk and brood\.\.\.moods

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mood start(.+) has been possessed!Voice - moaning+SFXmoods

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mood start(.+) looses a roaring laughter, fell and terrible!Voice - dark laughtermoods

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mood progress(.+) has begun a mysterious construction!moods

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mood fail(.+) has gone berserk!Voice - aarghmoods

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mood fail(.+) has gone stark raving mad!moods

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mood fail(.+) is stricken by melancholy!moods

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mood progress(.+) has claimed a (.+)\.moods

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atrifact created(.+) has created (.+), a (.+)!moods

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item attachment(.+) has grown attached to a (.+)!moods

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item naming(.+) has bestowed the name (.+) upon a (.+)!moods

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action canceled(.+) cancels (.+): Needs (.+)\.SFX - dropped objectproduction

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action canceled(.+) cancels (.+): Interrupted by (.+)\.SFX - dropped objectproduction

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action canceled(.+) cancels Drink: Well dry\.production

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action canceled(.+) cancels Give Water: No water source\.production

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action canceled(.+) cancels Construct Building: Creature occupying site.SFX - dropped objectproduction

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action canceledThe (.+) suspended the construction of (.\+)\.SFX - dropped objectproduction

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action canceled(.+) cancels Store Item in Barrel: Drop-off inaccessible.SFX - dropped objectproduction

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action canceled(.+) cancels (.+): Could not find path\.production

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action canceled(.+) cancels Store Owned Item: Item inaccessible\.production

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action canceled(.+) cancels Sleep: Forbidden area\.production

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manager order finished(.+) has been completed\.SFX - fluteproduction

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masterpiece(.+) has created a masterpiece!SFX - fluteproduction

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season change(Spring has arrived!)|(Spring has arrived on the calendar\.)Musicseasons

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season change(It is now summer\.)|(Summer has arrived on the calendar\.)Musicseasons

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season change(Autumn has come\.)|(Autumn has arrived on the calendar\.)Musicseasons

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season change(Winter is upon you\.)|(Winter has arrived on the calendar\.)Musicseasons

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season changeThe wet season has arrived!seasons

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season changeThe dry season has come\.seasons

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marriageThe (.+) and the (.+) have married\. Congratulations!social

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marriageThey have organized a wedding reception at (.+)\.social

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marriageThey have decided to forego any formal celebrations\.social

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partyThe (.+) has organized a party at (.+)\.social

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offspring(.+) has given birth to a boy\.Voice - newborn screamsocial

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offspring(.+) has given birth to a girl\.Voice - newborn screamsocial

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offspring(.+) has given birth to twins\.Voice - newborn screamsocial

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offspring(.+) cancels (.+): Seeking Infant\.social

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offspring(.+) has grown to become a Dwarven Child\.social

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migrantsThe fortress attracted no migrants this season\.social

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offspring(.+) has grown to become a Peasan\t.social

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migrantsSome migrants have arrived\.social

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df starting*** STARTING NEW GAME ***Musicsystem

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generating world"Generating world using parameter set (.+)Musicsystem

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entering outpost** Starting New Outpost **system

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entering outpost** Starting Reclaim **system

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entering outpost** Loading Fortress **system

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caravan arrivalA caravan from (.+) has arrived\.SFX - wheels on roadtrading

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caravan arrivalA (.+) caravan from (.+) has arrived\.SFX - wheels on roadtrading

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liaison arrivalThe outpost liaison (.+) from (.+) has arrived\.trading

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trading startMerchants have arrived and are unloading their goods\.SFX - rumbletrading

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trading endThe merchants from (.+) will be leaving soon\.SFX - belltrading

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caravan leftThe merchants from (.+) have embarked on their journey\.SFX - wheels on roadtrading

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caravan errorTheir wagons have bypassed your inaccessible site\.trading

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caravan errorThe merchants need a trade depot to unload their goods\.trading

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weather startIt has started raining\.SFX - rain and thunderweather

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weather startA snow storm has come\.SFX - snowingweather

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weather endThe weather has cleared\.weather