Ectoplasm Myth and Assorted Gaming

Beings of Myth

This section is intended to introduce some of the beings present within the Myth universe and is not conclusive nor authorative.

Legion, The
An army of the Light, the Legion took part in many of the pivotal battles in the closing years of the Great War. Travelling across the continent, they broke through the Fallen lines, and fought their way to Rhi'anon, where they sacrificed themselves in an assault on Balor's fortress in order to give Alric time to defeat Balor.

BERSERKS

Berserks are human warriors from the North who forego conventional armor for the sake of speed. Their bare, battle-scarred flesh doesn’t protect them much, but the speed and ferocity of their attack gives them a definite edge, especially when they attack in groups. However, their eagerness to attack may make them difficult to control.

Berserks use giant claymores to lop off pieces of their opponents until those opponents stop moving.

BOWMEN

After the war against Balor ended, the fir'bolg returned to their own land. The truce remained intact, but they swore that they would never fight outside of their borders again. Humans who had fought alongside them had come to rely on the fir'bolg ability to attack opponents from a distance, and human militias soon drummed up their own groups of bowmen.

 

DWARVES

Dwarves are short, stocky creatures with a love of explosives and a passionate hatred of Ghôls.

Dwarves throw small bottles filled with an unstable concoction which explodes powerfully upon impact.

Dwarves can also place satchel charges - packs of explosives which detonate if hit with another explosive. The strategic possibilities of littering the ground with high explosives should be readily apparent. Each Dwarf starts with four satchel charges, but can carry up to nine.

JOURNEYMEN

These men are all that remains of the Empire of the Cath Bruig. Formerly the guards of the Emperor, they disbanded and wandered the earth in self-imposed exile after the Fallen destroyed Muirthemne and everyone in it. In a further show of penance, they developed the ability to heal other people, though they are by nature loners and do not actively seek out company.


Journeymen can also heal undead units (like thrall and wights),
dispelling the dark magic that animates them.

When pressed into battle, Journeymen swing the shovel of a common laborer. Some say they still have the remarkable ability of Heron Guards in combat, but the Journeymen themselves seem to have thrown off every vestige of their once glorious past.

MORTAR DWARVES

The sixty years of peace since the end of the Great War have not seen the Dwarves idling about. There is still great concern over what they refer to as “the Ghôl problem” and much research has been done into new technologies of mass destruction. Their mortar technology is still in its infancy, and there are a scant few Dwarves trained in its use; many of them blow themselves to pieces before they learn to use it properly.

Dwarven mortars are wildly erratic...and utterly devastating.

WARRIORS

The few living humans who could call themselves veterans of the Great War had staggered back to their cities and villages, hopeful that no similar threat would return to the land in their lifetime but determined to see that future generations would not suffer such losses if faced with a similar evil. Six decades later, their efforts have resulted in a military program which even commands the grudging respect of the mighty Trow.
Warriors are equipped with swords and shields.

...more


 

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Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our content. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.