Ectoplasm Myth and Assorted Gaming

 

Introduction

Main Entry: ec·to·plasm
Pronunciation: 'ek-t&-"pla-z&m
Function: noun
Date: 1883
1 : Biology The outer portion of the continuous phase of cytoplasm of a cell, sometimes distinguishable as a somewhat rigid, gelled layer beneath the cell membrane.
2 : The visible substance believed to emanate from the body of a spiritualistic medium during communication with the dead.

3: An immaterial or ethereal substance, especially the transparent corporeal presence of a spirit or ghost.
- ec·to·plas·mic / "ek-t&-'plaz-mik / adjective

The American Heritage ® Dictionary of the English Language, Fourth Edition. Copyright © 2000 by Houghton Mifflin Company. Published by the Houghton Mifflin Company. All rights reserved.

 

Ectoplasm is based lightly off the popular pen and paper game Dungeons and Dragons but varies in that it has unique classes, races, spells and campaign setting.

When you play Ectoplasm, you create a unique occupant of ruined Abeir Toril, one who has deviated from the Fell law and made his own life through one form or another. Ectoplasm is a high horror campaign setting and is defined by its horrific combat sequences and supernatural encounters; you will also realize its tendency to depict zombies in almost every scene!

Each character's dreaded existence is different, your character might

 

•  Enter a graveyard and never come out again.

•  Be eaten alive by a zombie.

•  Be captured and tortured for eternity. in a Fell torture chamber.

•  Be charmed by a vampire and be forced to extract hemoglobin from a set of protracted fangs lodged into your best friend's neck.

•  Smash a skeleton's skull in.

•  Discover a forgotten temple filled with Dretch and other beings of the netherworld.

•  Consume flesh to survive a Krulg concentration camp.

•  Shoot a Werewolf with a silver crossbow bolt.

•  Run away from a Cambion attack force

•  Travel to Hell

•  Travel to the Abyss

•  Be turned into a Bodak

•  Defeat a Demon Lord

 

What You Need to Play

To start playing Ectoplasm, all you need are the following:

 

•  The Player's Handbook , which tells you how to create and play your character.

•  A copy of the character sheet.

•  A pencil and scratch paper (Graph paper is just as useful).

•  One or two four-sided dice (d4), four or more six sided dice (d6), an eight sided die (d8), two ten -sided dice (d10), a twelve-sided die (d12) and a twenty sided die (d20).

•  A miniature figure or at least something to represent your character in the game (even if it's just a mark on paper).

•  Additionally, the Zombie Master needs the DUNGEON MASTER's Guide , which is filled with advice, ideas, and guidelines, and the Monster Manual , which describes hundreds of monsters with which to challenge the players.

Interested in more?

Download v1.1 of the Ectoplasm Sourcebook for free now in PDF format, dont forget to provide feedback to onebulletleft@optonline.net!

The Sourcebook Includes:

- Fully illustrated, high quality, doube column formatting designed for high gloss matte paper! Professional layout and design.

-Modified AD&D 2nd edition ruleset, completely proprietary gameworld.

- Ultimate Character Customization: 30 classes/professions and 9 base races (more then 20 sub-races). Delve further with proficiencies, secondary skills, and new features such as Character Backgrounds and Traits system! Fully defined index of phobias, manias and disorders that your character may have!

- New base clases: monks (based off authentic shaolin monks with fully modeled style/disciplines/skills, over 80 pages by itself!) and stream callers (men who have the ability to channel magic to produce powerful party enchancing auras).

- Completely custom spells, equipment (including authentic kung fu weapons and "horror" weapons like meat cleavers, ice picks etc), and much more.

-Included guide on how to run a Ectoplasm game and create your own Ectoplasm setting!

-Complete with detailed instructions on how to use the Source material.

-Ectoplasm Final coming in 2004!

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Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our content. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.