Strife
...here is a bunch of cryptic incoherent ramblings:
Races:
Humans (10/10/10/10 8 initial points)
Properties:
Vampires (12/12/10/10 5 initial points)
Properties: Drain blood, vampiric pounce, blood charm, vampiric properties, polymorph, embrace, vampiric speed, detect living flesh
Mutants (10/10/10/10 5 initial)
Properties: Major mutant power, lesser mutant power
Cerebs (6/8/14/10 5 initial)
Properties: Evolved properties, psychic resistance, read thoughts, levitation
Celestials (11/11/10/11 5 initial points)
Properties: Celestial properties, immortality, aura of righteousness, sprout wings, celestial wisdom, long sword specialization, medium shield specialization
Infernals (12/10/11/10 5 initial points)
Properties: Infernal properties, immortality, aura of fear, sprout wings, gestate, dark summoning
Grays (5/10/12/12 5 initial points)
Properties: Alien illusions, alien telepathy, mind control, Gray properties
Reptoids (14/10/8/8 5 initial points)
Properties: Reptoid properties, thermal vision, acute senses, Reptoid speed, scale walls
Nordics (11/11/11/11 5 initial points)
Properties: Nordic properties, teleportation, levitate
Automatons (45 initial points)
Properties: Cyborg properties
Stats:
Vigor (Health, melee damage adjustment, weight allowance)
Agility (Melee hit adjustment, defense modifier)
Mind (Psi)
Willpower
Combat:
Stats decide character, ability points= drain for activities
Every level = character gains a point
Your AC = Agility
Your accuracy = 1d20 + modifier
Races = have a preset initial layout of properties
Prone (5 TU), duck (2 TU), jump (5 TU), roll (8 TU), dive (5 TU), reload (per weapon), use item (per item), aimed shot (15 TU), snap shot (2 TU), precise shot (20 TU), throw (2 TU), melee attack (per weapon), climb (1 foot/2 TU) , use stairs (upward: 1 foot/2 TU, downward: 1 foot/TU)), walk (1 foot/TU), jog (2 foot/TU), run (3 foot/TU), pick up item (2 TU), equip (5 TU), crawl (1 foot/4 TU), deploy (per weapon), drop weapon (1 TU), crouched walk (1 foot/3 TU), use ability (per ability), use psychics (per attack), kneel (2 TU), break (5 TU), ready (2 TU), kick (100% -5%/LVL TU), punch (50%-5% /LVL TU), elbow (50%-5% /LVL TU), head butt (50% - 5% /LVL TU), knee (50%-5% /LVL TU), grapple (100% - 5% /LVL TU)
Features:
100 traits
100 backgrounds
300 properties